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Biology subjects

Fajen, B. R.

Publications and source records attributed to Fajen, B. R..

5 recordsLinked to original sources

Steering in the presence of a gaze-contingent occlusion over a quarter of the visual field

Why do some cortically blind (CB) drivers who are missing vision from a quadrant or hemifield have trouble maintaining a central lane position, while others do not? A recent driving study in virtual reality showed that most patients with right-sided visual field deficits (right CB) perform similarly to controls, while most of those with left CB demonstrated a unique pattern of steering biases (Giguere et al., 2025). In this study, we tested the hypothesis that these biases could result from loss of visual information falling on the blind field. The steering and gaze behavior of 24 subjects with normal vision (mean age: 19.8 years, SD: 1.44) were recorded in a virtual reality steering task while gaze-contingent occluding masks were imposed on a quadrant of their visual field. The central five degrees of vision were spared to mimic the sparing present in most CB patients. Turn direction (left/right), turn radius (two non-constant radii), and occlusion quadrant (one of four quadrants or no occlusion) were randomized between trials. We found that the pattern of steering biases observed in CB drivers were not replicated when visually-healthy drivers were subjected to gaze-contingent masks, and we conclude that it may be a mistake to characterize the effects of cortical blindness on steering behavior as consistent with a simple omission of visual information. This insight has the potential to guide future research on CB adaptation to their visual impairments and possible interventions to improve their steering performance.

animal behavior and cognition↗

The effect of unilateral cortical blindness on lane position and gaze behavior in a virtual reality steering task

Adults with cortically-induced blindness (CB) affecting a quarter to a half of their visual field show greater variability in lane positioning when driving compared to those with intact vision. Because humans rely on visual information from optic flow to control steering, we hypothesized that these lane biases are caused in part by a disruption to motion processing caused by CB. To investigate, we examined the steering behavior of 21 CB drivers (11 left-sided, 10 right-sided visual deficits) and 9 visually intact controls in a naturalistic virtual environment. Participants were instructed to maintain a central lane position while traveling at 19 m/s along a procedurally generated single-lane road. Turn direction (left/right) and turn radius (35m/55m/75m) varied between trials, and the quality of optic flow information was indirectly manipulated by altering the environmental texture density (low/medium/high). Right-sided CB participants maintained a similar average distance from the inner road edge as controls. Those with left-sided CB were less affected by changes in optic flow and turn direction. These differences were not explained by age, time since stroke, sparing of central vision, gaze direction, or saccade rate. Our results suggest that some left-sided CB participants place a lower weighting on optic flow information in the control of steering, possibly as a result of lateralization in the processing of motion. More broadly, our findings show that CB steering and gaze behavior are remarkably preserved despite the presence of visual deficits across large portions of the visual field.

animal behavior and cognition↗

Optic flow density modulates corner-cutting independently of age in a virtual reality steering task

There is a critical need to understand how aging visual systems contribute to age-related increases in vehicle accidents. We investigated the potential contribution of age-related detriments in steering based on optic flow, a source of information known to play a role in navigation control. Seventeen younger adults (mean age: 21.1 years) and thirteen older adults (mean age: 57.3 years) performed a virtual reality steering task. The virtual environment depicted movement at 19 m/s along a winding road. Participants were tasked with maintaining a central lane position while experiencing 8 repetitions of each combination of optic flow density (low, medium, high), turn radius (35, 55, 75 meters), and turn direction (left, right), presented in random order. All participants cut corners, but did so less on turns with rotational flow from distant landmarks and without proximal optic flow. The magnitude of this flow-related effect was independent of age, although older adults cut corners more on all turns. An exploratory gaze analysis revealed no age-related differences in gaze behavior. The lack of age-related differences in steering or gaze behavior as a function of optic flow implies that processing of naturalistic optic flow stimuli when steering may be preserved with age.

neuroscience↗

Coordination of gaze and action during high-speed steering and obstacle avoidance

When humans navigate through complex environments, they coordinate gaze and steering to efficiently sample the visual information needed to guide movement. Gaze and steering behavior during high-speed self-motion has been extensively studied in the context of automobile driving along a winding road. Theoretical accounts that have emerged from this work capture behavior during movement along explicit, well-defined paths over flat, obstacle-free ground surfaces. However, humans are also capable of visually guiding self-motion over uneven terrain that is cluttered with obstacles and may lack an explicit path. An extreme example of such behavior occurs during first-person view drone racing, in which pilots maneuver at high speeds through a dense forest. In this study, we explored the gaze and steering behavior of skilled drone pilots. Subjects guided a simulated quadcopter along a racecourse embedded within a forest-like virtual environment built in Unity. The environment was viewed through a head-mounted display while gaze behavior was recorded using an eye tracker. In two experiments, subjects performed the task in multiple conditions that varied in terms of the presence of obstacles (trees), waypoints (hoops to fly through), and a path to follow. We found that subjects often looked in the general direction of things that they wanted to steer toward, but gaze fell on nearby objects and surfaces more often than on the actual path or hoops. Nevertheless, subjects were able to perform the task successfully, steering at high speeds while remaining on the path, passing through hoops, and avoiding collisions. Furthermore, in conditions that contained hoops, subjects adapted how they approached the most immediate hoop in anticipation of the position (but not the orientation) of the subsequent hoop. Taken together, these findings challenge existing models of steering that assume that steering is tightly coupled to where actors look.

neuroscience↗

Decoding Estimates of Curvilinear Self-Motion from Neural Signals in a Model of Primate MSTd

Self-motion produces characteristic patterns of optic flow on the eye of the mobile observer. Movement along linear, straight paths without eye movements yields motion that radiates from the direction of travel (heading). The observer experiences more complex motion patterns while moving along more general curvilinear (e.g. circular) paths, the appearance of which depends on the radius of the curved path (path curvature) and the direction of gaze. Neurons in brain area MSTd of primate visual cortex exhibit tuning to radial motion patterns and have been linked with linear heading perception. MSTd also contains neurons that exhibit tuning to spirals, but their function is not well understood. We investigated in a computational model whether MSTd, through its diverse pattern tuning, could support estimation of a broader range of self-motion parameters from optic flow than has been previously demonstrated. We used deep learning to decode these parameters from signals produced by neurons tuned to radial expansion, spiral, ground flow, and other patterns in a mechanistic neural model of MSTd. Specifically, we found that we could accurately decode the clockwise/counterclockwise sign of curvilinear path and the gaze direction relative to the path tangent from spiral cells; heading from radial cells; and the curvature (radius) of the curvilinear path from activation produced by both radial and spiral populations. We demonstrate accurate decoding of these linear and curvilinear self-motion parameters in both synthetic and naturalistic videos of simulated self-motion. Estimates remained stable over time, while also rapidly adapting to dynamic changes in the observers curvilinear self-motion. Our findings suggest that specific populations of neurons in MSTd could effectively signal important aspects of the observers linear and curvilinear self-motion. Author SummaryHow do we perceive our self-motion as we move through the world? Substantial evidence indicates that brain area MSTd contains neurons that signal the direction of travel during movement along straight paths. We wondered whether MSTd neurons could also estimate more general self-motion along curved paths. We tested this idea by using deep learning to decode signals produced by a neural model of MSTd. The system accurately decoded parameters that specify the observers self-motion along straight and curved paths in videos of synthetic and naturalistic scenes rendered in the Unreal game engine. Our findings suggest that MSTd could jointly signal self-motion along straight and curved paths.

neuroscience↗