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Biology subjects

Wallis, T. S. A.

Publications and source records attributed to Wallis, T. S. A..

9 recordsLinked to original sources

Adaptive experiments in high-dimensional feature spaces: A particle filtering approach

Behavioral experiments are often infeasible when stimulus spaces have many dimensions or when testing time is limited. One way to address this challenge is adaptive stimulus selection, where informative stimuli are chosen dynamically based on participants responses. However, in high-dimensional spaces, identifying such stimuli is computationally demanding. Here, we describe High-dimensional Online Particle Estimation (HOPE), which selects informative stimuli in less than a second for up to 50 dimensions, enabling efficient estimation of high-dimensional psychometric functions. We validate HOPE through simulations and a face-categorization experiment in an 18-dimensional parameter space with human participants. Compared to uniform stimulus presentation, HOPE reduces uncertainty over model parameters two-to three-times faster, reaching the same certainty in half the trials or fewer. This efficiency enables psychophysical studies that were previously impractical due to the exponential scaling of trial requirements.

animal behavior and cognition↗

A deep convolutional neural network trained for lightness constancy is susceptible to lightness illusions

Human viewers are able to perform tasks that depend on accurate estimates of surface reflectance, even across large changes in illumination and context. This is a remarkable ability, and successful image-computable models of how the visual system achieves this have remained elusive. Recently, deep convolutional neural networks (CNNs) have been developed that are adept at estimating surface reflectance. Here we evaluated one such network as a starting point for a new model of human lightness perception by testing whether it was susceptible to a range of classic lightness illusions. We implemented a CNN and trained it via supervised learning to estimate surface reflectance at each pixel in grayscale, rendered images of geometric objects. We examined the networks output on several illusions, including the argyle, Koffka, snake, simultaneous contrast, Whites, and checkerboard illusions, as well as control figures. We included variants where low-luminance regions important to the illusions were generated either by low reflectance or by cast shadows. For comparison, we carried out a lightness matching experiment with human observers using the same stimuli, and also examined the outputs of three classic lightness and brightness models. The CNN largely removed lighting effects such as shading and shadows, and produced good reflectance estimates on a test set. It also qualitatively predicted the illusions perceived by humans in most cases, the exceptions being Whites and checkerboard illusions. The CNN outperformed classical models, both at estimating reflectance and at tracking human lightness matches. These findings support a normative view of lightness perception and highlight the promise of deep learning models in this area.

neuroscience↗

Deep neural networks trained for estimating albedo and illumination achieve lightness constancy differently than human observers.

Lightness constancy, the ability to create perceptual representations that are strongly correlated with surface albedo despite variations in lighting and context, is a challenging computational problem. Indeed, it has proven difficult to develop image-computable models of how human vision achieves a substantial degree of lightness constancy in complex scenes. Recently, convolutional neural networks (CNNs) have been developed that are proficient at estimating albedo, but little is known about how they achieve this, or whether they are good models of human vision. We examined this question by training a CNN to estimate albedo and illumination in a computer-rendered virtual world, and evaluating both the CNN and human observers in a lightness matching task. In several conditions, we eliminated cues potentially supporting lightness constancy: local contrast, shading, shadows, and all contextual cues. We found that the network achieved a high degree of lightness constancy, outperforming three classic models, and substantially outperforming human observers as well. However, we also found that eliminating cues affected the CNN and humans very differently. Humans had much worse constancy when local contrast cues were made uninformative, but were minimally affected by elimination of shading or shadows. The CNN was unaffected by local contrast, but relied on shading and shadows. These results suggest that the CNN followed an effective strategy of integrating global image cues, whereas humans used a more local strategy. In a follow-up experiment, we found that the CNN could learn to exploit noise artifacts that were correlated with illuminance in ray-traced scenes, whereas humans did not. We conclude that CNNs can learn an effective, global strategy of estimating lightness, which is closer to an optimal strategy for the ensemble of scenes we studied than the computation used by human vision.

neuroscience↗

Low-level features predict perceived similarity for naturalistic images

The mechanisms by which humans perceptually organise individual regions of a visual scene to generate a coherent scene representation remain largely unknown. Our perception of statistical regularities has been relatively well-studied in simple stimuli, and explicit computational mechanisms that use low-level image features (e.g., luminance, contrast energy) to explain these perceptions have been described. Here, we investigate to what extent observers can effectively use such low-level information present in isolated naturalistic scene regions to facilitate associations between said regions. Across two experiments, participants were shown an isolated standard patch, then required to select which of two subsequently presented patches came from the same scene as the standard (2AFC). In Experiment 1, participants were consistently above chance when performing such association judgements. Additionally, participants responses were well-predicted by a generalised linear multilevel model (GLMM) employing predictors based on low-level feature similarity metrics (specifically, pixel-wise luminance and phase-invariant structure correlations). In Experiment 2, participants were presented with thresholded image regions, or regions reduced to only their edge content. Their performance was significantly poorer when they viewed unaltered image regions. Nonetheless, the model still correlated well with participants judgments. Our findings suggest that image region associations can be reduced to low-level feature correlations, providing evidence for the contribution of such basic features to judgements made on complex visual stimuli.

neuroscience↗

A computational account of real-world attentional allocation based on visual gain fields

Coordination of goal-directed behaviour depends on the brains ability to recover the locations of relevant objects in the world. In humans, the visual system encodes the spatial organisation of sensory inputs, but neurons in early visual areas map objects according to their retinal positions, rather than where they are in the world. How the brain computes world-referenced spatial information across eye movements has been widely researched and debated. Here we tested whether shifts of covert attention are sufficiently precise in space and time to track an objects real-world location across eye movements. We found that observers attentional selectivity is remarkably precise, and is barely perturbed by the execution of saccades. Inspired by recent neurophysiological discoveries, we developed an observer model that rapidly estimates the real-world locations of objects and allocates attention within this reference frame. The model recapitulates the human data and provides a parsimonious explanation for previously reported phenomena in which observers allocate attention to task-irrelevant locations across eye movements. Our findings reveal that visual attention operates in real-world coordinates, which can be computed rapidly at the earliest stages of cortical processing.

neuroscience↗

Semantic object-scene inconsistencies affect eye movements, but not in the way predicted by contextualized meaning maps

Semantic information is important in eye-movement control. An important semantic influence on gaze guidance relates to object-scene relationships: objects that are semantically inconsistent with the scene attract more fixations than consistent objects. One interpretation of this effect is that fixations are driven towards inconsistent objects because they are semantically more informative. We tested this explanation using contextualized meaning maps, a method that is based on crowd-sourced ratings to quantify the spatial distribution of context-sensitive meaning in images. In Experiment 1, we compared gaze data and contextualized meaning maps for images, in which objects-scene consistency was manipulated. Observers fixated more on inconsistent vs. consistent objects. However, contextualized meaning maps did not assigned higher meaning to image regions that contained semantic inconsistencies. In Experiment 2, a large number of raters evaluated the meaningfulness of a set of carefully selected image-regions. The results suggest that the same scene locations were experienced as slightly less meaningful when they contained inconsistent compared to consistent objects. In summary, we demonstrated that - in the context of our rating task - semantically inconsistent objects are experienced as less meaningful than their consistent counterparts, and that contextualized meaning maps do not capture prototypical influences of image meaning on gaze guidance.

neuroscience↗

Meaning maps and saliency models based on deep convolutional neural networks are insensitive to image meaning when predicting human fixations

Eye movements are vital for human vision, and it is therefore important to understand how observers decide where to look. Meaning maps (MMs), a technique to capture the distribution of semantic importance across an image, have recently been proposed to support the hypothesis that meaning rather than image features guide human gaze. MMs have the potential to be an important tool far beyond eye-movements research. Here, we examine central assumptions underlying MMs. First, we compared the performance of MMs in predicting fixations to saliency models, showing that DeepGaze II - a deep neural network trained to predict fixations based on high-level features rather than meaning - outperforms MMs. Second, we show that whereas human observers respond to changes in meaning induced by manipulating object-context relationships, MMs and DeepGaze II do not. Together, these findings challenge central assumptions underlying the use of MMs to measure the distribution of meaning in images.

neuroscience↗

Image content is more important than Bouma’s Law for scene metamers

We subjectively perceive our visual field with high fidelity, yet large peripheral distortions can go unnoticed and peripheral objects can be difficult to identify (crowding). A recent paper proposed a model of the mid-level ventral visual stream in which neural responses were averaged over an area of space that increased as a function of eccentricity (scaling). Human participants could not discriminate synthesised model images from each other (they were metamers) when scaling was about half the retinal eccentricity. This result implicated ventral visual area V2 and approximated \"Boumas Law\" of crowding. It has subsequently been interpreted as a link between crowding zones, receptive field scaling, and our rich perceptual experience. However, participants in this experiment never saw the original images. We find that participants can easily discriminate real and model-generated images at V2 scaling. Lower scale factors than even V1 receptive fields may be required to generate metamers. Efficiently explaining why scenes look as they do may require incorporating segmentation processes and global organisational constraints in addition to local pooling.

neuroscience↗

A parametric texture model based on deep convolutional features closely matches texture appearance for humans

Our visual environment is full of texture--\"stuff\" like cloth, bark or gravel as distinct from \"things\" like dresses, trees or paths--and humans are adept at perceiving subtle variations in material properties. To investigate image features important for texture perception, we psychophysically compare a recent parameteric model of texture appearance (CNN model) that uses the features encoded by a deep convolutional neural network (VGG-19) with two other models: the venerable Portilla and Simoncelli model (PS) and an extension of the CNN model in which the power spectrum is additionally matched. Observers discriminated model-generated textures from original natural textures in a spatial three-alternative oddity paradigm under two viewing conditions: when test patches were briefly presented to the near-periphery (\"parafoveal\") and when observers were able to make eye movements to all three patches (\"inspection\"). Under parafoveal viewing, observers were unable to discriminate 10 of 12 original images from CNN model images, and remarkably, the simpler PS model performed slightly better than the CNN model (11 textures). Under foveal inspection, matching CNN features captured appearance substantially better than the PS model (9 compared to 4 textures), and including the power spectrum improved appearance matching for two of the three remaining textures. None of the models we test here could produce indiscriminable images for one of the 12 textures under the inspection condition. While deep CNN (VGG-19) features can often be used to synthesise textures that humans cannot discriminate from natural textures, there is currently no uniformly best model for all textures and viewing conditions.

neuroscience↗