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Vijayabaskaran, S.

Publications and source records attributed to Vijayabaskaran, S..

4 recordsLinked to original sources

Competition and integration of visual and goal vector signals for spatial navigation

AO_SCPLOWBSTRACTC_SCPLOWIntegrating different sources of information is essential to successful spatial navigation. For instance, animals must often rely on a combination of visual impressions, self-motion, olfaction, and other signals to navigate to a goal. This is especially important when navigating in uncertain environments, where switching from one source of information to another or integrating multiple sources of information may be required to make navigation decisions. We propose a computational model of the interaction of visual and goal-vector signals based on reinforcement learning and use it to study behavior and spatial representations. Our model demonstrates that the ability to navigate using each information source independently, in addition to integrating them, is crucial to successfully navigating in uncertain environments. Counterintuitively, our model also shows that when one of the signals is removed, navigation may be improved if the remaining signal is reliable and sufficient to navigate, however, this improvement comes at the expense of robustness.

neuroscience↗

CoBeL-RL: A neuroscience-oriented simulation framework for complex behavior and learning

Reinforcement learning (RL) has become a popular paradigm for modeling animal behavior, analyzing neuronal representations, and studying their emergence during learning. This development has been fueled by advances in understanding the role of RL in both the brain and artificial intelligence. However, while in machine learning a set of tools and standardized benchmarks facilitate the development of new methods and their comparison to existing ones, in neuroscience, the software infrastructure is much more fragmented. Even if sharing theoretical principles, computational studies rarely share software frameworks, thereby impeding the integration or comparison of different results. Machine learning tools are also difficult to port to computational neuroscience since the experimental requirements are usually not well aligned. To address these challenges we introduce CoBeL-RL, a closed-loop simulator of complex behavior and learning based on RL and deep neural networks. It provides a neuroscience-oriented framework for efficiently setting up and running simulations. CoBeL-RL offers a set of virtual environments, e.g. T-maze and Morris water maze, which can be simulated at different levels of abstraction, e.g. a simple gridworld or a 3D environment with complex visual stimuli, and set up using intuitive GUI tools. A range of RL algorithms, e.g. Dyna-Q and deep Q-network algorithms, is provided and can be easily extended. CoBeL-RL provides tools for monitoring and analyzing behavior and unit activity, and allows for fine-grained control of the simulation via interfaces to relevant points in its closed-loop. In summary, CoBeL-RL fills an important gap in the software toolbox of computational neuroscience.

bioinformatics↗

Navigation task and action space drive the emergence of egocentric and allocentric spatial representations

In general, strategies for spatial navigation could employ one of two spatial reference frames: egocentric or allocentric. Notwithstanding intuitive explanations, it remains unclear however under what circumstances one strategy is chosen over another, and how neural representations should be related to the chosen strategy. Here, we first use a deep reinforcement learning model to investigate whether a particular type of navigation strategy arises spontaneously during spatial learning without imposing a bias onto the model. We then examine the spatial representations that emerge in the network to support navigation. To this end, we study two tasks that are ethologically valid for mammals - guidance, where the agent has to navigate to a goal location fixed in allocentric space, and aiming, where the agent navigates to a visible cue. We find that when both navigation strategies are available to the agent, the solutions it develops for guidance and aiming are heavily biased towards the allocentric or the egocentric strategy, respectively, as one might expect. Nevertheless, the agent can learn both tasks using either type of strategy. Furthermore, we find that place-cell-like allocentric representations emerge preferentially in guidance when using an allocentric strategy, whereas egocentric vector representations emerge when using an egocentric strategy in aiming. We thus find that alongside the type of navigational strategy, the nature of the task plays a pivotal role in the type of spatial representations that emerge.

neuroscience↗

Context-dependent extinction learning emerging from raw sensory inputs: A reinforcement learning approach

The context-dependence of extinction learning has been well studied and requires the hippocampus. However, the underlying neural mechanisms are still poorly understood. Using memory-driven reinforcement learning and deep neural networks, we developed a model that learns to navigate autonomously in biologically realistic VR environments based on raw camera inputs alone. Neither is context represented explicitly in our model, nor is context change signaled. We find that memory-intact agents learn distinct context representations, and develop ABA renewal, whereas memory-impaired agents do not. These findings reproduce the behavior of control and hippocampal animals, respectively. We therefore propose that the role of the hippocampus in the context-dependence of extinction learning might stem from its function in episodic-like memory and not in context-representation per se. We conclude that context-dependence can emerge from raw visual inputs.

neuroscience↗