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Biology subjects

Stone, S. A.

Publications and source records attributed to Stone, S. A..

3 recordsLinked to original sources

Generating accurate 3D gaze vectors using synchronized eye tracking and motion capture

Assessing gaze behaviour during real-world tasks is difficult; dynamic bodies moving through dynamic worlds make gaze analysis difficult. Current approaches involve laborious coding of pupil positions. In settings where motion capture and mobile eye tracking are used concurrently in naturalistic tasks, it is critical that data collection be simple, efficient, and systematic. One solution is to combine eye tracking with motion capture to generate 3D gaze vectors. When combined with tracked or known object locations, 3D gaze vector generation can be automated. Here we use combined eye and motion capture and explore how linear regression models generate accurate 3D gaze vectors. We compare spatial accuracy of models derived from four short calibration routines across three pupil data inputs: the efficacy of calibration routines were assessed, a validation task requiring short fixations on taskrelevant locations, and a naturalistic object interaction task to bridge the gap between laboratory and "in the wild" studies. Further, we generated and compared models using spherical and cartesian coordinate systems and monocular (Left or Right) or binocular data. All calibration routines performed similarly, with the best performance (i.e., sub-centimetre errors) coming from the naturalistic task trials when the participant is looking at an object in front of them. We found that spherical coordinate systems generate the most accurate gaze vectors with no differences in accuracy when using monocular or binocular data. Overall, we recommend one-minute calibration routines using binocular pupil data combined with a spherical world coordinate system to produce the highest quality gaze vectors.

neuroscience↗

Reaching for known unknowns: Rapid reach decisions accurately reflect the future state of dynamic probabilistic information

Everyday tasks such as catching a ball appear effortless, but in fact require complex interactions and tight temporal coordination between the brains visual and motor systems. What makes such interceptive actions particularly impressive is the capacity of the brain to account for temporal delays in the central nervous system--a limitation that can be mitigated by making predictions about the environment as well as ones own actions. Here, we wanted to assess how well human participants can plan an upcoming movement based on a dynamic, predictable stimulus that is not the target of action. A central stationary or rotating stimulus determined the probability that each of two potential targets would be the eventual target of a rapid reach-to-touch movement. We examined the extent to which reach movement trajectories convey internal predictions about the future state of dynamic probabilistic information conveyed by the rotating stimulus. We show that movement trajectories reflect the target probabilities determined at movement onset, suggesting that humans rapidly and accurately integrate visuospatial predictions and estimates of their own reaction times to effectively guide action.

neuroscience↗

Visual field advantage: Redefined by training?

In 1990, Fred Previc postulated that most peri-personal space interactions occurred in the lower visual field (LVF), leading to an advantage when compared to the upper visual field (UVF). It is not clear if extensive practice can affect the difference between interactions in the LVF/UVF. We tested male and female basketball varsity athletes and non-athletes on a DynaVision D2 visuomotor reaction task. We recruited basketball players because in their training they spend significant amount of time processing upper visual field information. We found a lower visual field advantage in all participants, but this advantage was significantly reduced in the athletes. The results suggest that training can be a powerful modulator of visuomotor function.

neuroscience↗