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Shapcott, K. A.

Publications and source records attributed to Shapcott, K. A..

5 recordsLinked to original sources

Thoughtful faces: inferring internal states across species using facial features

Animal behaviour is shaped to a large degree by internal cognitive states, but it is unknown whether these states are similar across species. To address this question, here we develop a virtual reality setup in which male mice and macaques engage in the same naturalistic visual foraging task. We exploit the richness of a wide range of facial features extracted from video recordings during the task, to train a Markov-Switching Linear Regression (MSLR). By doing so, we identify, on a singletrial basis, a set of internal states that reliably predicts when the animals are going to react to the presented stimuli. Even though the model is trained purely on reaction times, it can also predict task outcome, supporting the behavioural relevance of the inferred states. The relationship of the identified states to task performance is comparable between mice and monkeys. Furthermore, each state corresponds to a characteristic pattern of facial features that partially overlaps between species, highlighting the importance of facial expressions as manifestations of internal cognitive states across species.

animal behavior and cognition↗

DomeVR: A setup for experimental control of an immersive dome virtual environment created with Unreal Engine 4

1Immersive virtual reality (VR) environments are a powerful tool to explore cognitive processes ranging from memory and navigation to visual processing and decision making - and to do so in a naturalistic yet controlled setting. As such, they have been employed across different species, and by a diverse range of research groups. Unfortunately, designing and implementing behavioural tasks in such environments often proves complicated. To tackle this challenge, we created DomeVR, an immersive VR environment built using Unreal Engine 4 (UE4). UE4 is a powerful game engine with photo-realistic graphics containing a visual scripting language designed for use by non-programmers. As a result, virtual environments are easily created using drag-and-drop elements. DomeVR aims to make these features accessible to neuroscience experiments. This includes a logging and synchronization system to solve timing uncertainties inherent in UE4; an interactive GUI for scientists to observe subjects during experiments and adjust task parameters on the fly, and a dome projection system for full task immersion in non-human subjects. These key features are modular and can easily be added individually into other UE4 projects. Finally, we present proof-of-principle data highlighting the functionality of DomeVR in three different species: human, macaque and mouse.

neuroscience↗

Does the brain care about averages? A simple test.

Trial-averaged metrics, e.g. tuning curves or population response vectors, are a ubiquitous way of characterizing neuronal activity. But how relevant are such trial-averaged responses to neuronal computation itself? Here we present a simple test to estimate whether average responses reflect aspects of neuronal activity that contribute to neuronal processing. The test probes two assumptions implicitly made whenever average metrics are treated as meaningful representations of neuronal activity: O_LIReliability: Neuronal responses repeat consistently enough across trials that they convey a recognizable reflection of the average response to downstream regions. C_LIO_LIBehavioural relevance: If a single-trial response is more similar to the average template, it is more likely to evoke correct behavioural responses. C_LI We apply this test to two data sets: (1) Two-photon recordings in primary somatosensory cortices (S1 and S2) of mice trained to detect optogenetic stimulation in S1; and (2) Electrophysiological recordings from 71 brain areas in mice performing a contrast discrimination task. Under the highly controlled settings of data set 1, both assumptions were largely fulfilled. Moreover, better-matched single-trial responses predicted correct behaviour. In contrast, the less restrictive paradigm of data set 2 met neither assumption, with the match between single-trial and average responses being neither reliable nor predictive of behaviour. Simulations confirmed these results. We conclude that when behaviour is less tightly restricted, average responses do not seem particularly relevant to neuronal computation, potentially because information is encoded more dynamically. Most importantly, we encourage researchers to apply this simple test of computational relevance whenever using trial-averaged neuronal metrics, in order to gauge how representative cross-trial averages are in a given context.

neuroscience↗

Predictability in natural images determines V1 firing rates and synchronization: A deep neural network approach

Predictive coding is an important candidate theory of self-supervised learning in the brain. Its central idea is that neural activity results from an integration and comparison of bottom-up inputs with contextual predictions, a process in which firing rates and synchronization may play distinct roles. Here, we quantified stimulus predictability for natural images based on self-supervised, generative neural networks. When the precise pixel structure of a stimulus falling into the V1 receptive field (RF) was predicted by the spatial context, V1 exhibited characteristic{gamma} -synchronization (30-80Hz), despite no detectable modulation of firing rates. In contrast to{gamma} , {beta}-synchronization emerged exclusively for unpredictable stimuli. Natural images with high structural predictability were characterized by high compressibility and low dimensionality. Yet, perceptual similarity was mainly determined by higher-level features of natural stimuli, not by the precise pixel structure. When higher-level features of the stimulus in the receptive field were predicted by the context, neurons showed a strong reduction in firing rates and an increase in surround suppression that was dissociated from synchronization patterns. These findings reveal distinct roles of synchronization and firing rates in the predictive coding of natural images.

neuroscience↗

Rhythmic neural spiking and attentional samplingarising from cortical receptive field interactions

Growing evidence suggests that distributed spatial attention may invoke theta (3-9 Hz) rhythmic sampling processes. The neuronal basis of such attentional sampling is however not fully understood. Here we show using array recordings in visual cortical area V4 of two awake macaques that presenting separate visual stimuli to the excitatory center and suppressive surround of neuronal receptive fields elicits rhythmic multi-unit activity (MUA) at 3-6 Hz. This neuronal rhythm did not depend on small fixational eye movements. In the context of a distributed spatial attention task, during which the monkeys detected a spatially and temporally uncertain target, reaction times (RT) exhibited similar rhythmic fluctuations. RTs were fast or slow depending on the target occurrence during high or low MUA, resulting in rhythmic MUA-RT cross-correlations at at theta frequencies. These findings suggest that theta-rhythmic neuronal activity arises from competitive receptive field interactions and that this rhythm may subserve attentional sampling.\n\nHighlightsO_LICenter-surround interactions induce theta-rhythmic MUA of visual cortex neurons\nC_LIO_LIThe MUA rhythm does not depend on small fixational eye movements\nC_LIO_LIReaction time fluctuations lock to the neuronal rhythm under distributed attention\nC_LI

neuroscience↗