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Schwartzman, D.

Publications and source records attributed to Schwartzman, D..

2 recordsLinked to original sources

A Large-Scale Computer-Vision Mapping of the Geometric Structures of Stroboscopically-Induced Visual Hallucinations

Visual hallucinations (VHs) occur across psychedelic states and diverse psychiatric and neurological conditions, yet their phenomenology remains difficult to characterise. Empirical research on VHs is hindered by the lack of large-scale phenomenological datasets, which limits both mechanistic accounts and the systematic characterisation of when and how they arise. Stroboscopic light stimulation (SLS) viewed with closed eyes provides a reliable, non-pharmacological method of inducing VHs in healthy populations. These hallucinations typically consist of vivid colours and dynamic geometric patterns that resemble simple VHs described in both psychedelic and clinical contexts, suggesting partially overlapping neural mechanisms. We developed and applied an unsupervised computer-vision pipeline to analyse a large dataset of 10,598 drawings made following exposure to hallucination-inducing SLS. These drawings were produced by attendees of Dreamachine, a large-scale public installation designed to elicit stroboscopically induced visual hallucinations (SIVHs). We extracted feature embeddings with a self-supervised deep vision transformer, then applied dimensionality reduction and density-based clustering to identify recurrent visual motifs in a data-driven manner. The majority of drawings contained geometric forms, consistent with prior observations of simple VHs under SLS. However, we also identified novel and underreported geometric formations, such as concentric squares, crosses, hyperbolic patterns, and other geometries. Our results show how an unsupervised computer-vision pipeline can organise large, openly shared phenomenological datasets into interpretable classes. By mapping the diversity of simple geometric VHs at scale, this work places new constraints on existing theoretical accounts and motivates targeted experimental work linking SLS parameters, neural dynamics, and geometric visual hallucinations.

neuroscience↗

Investigating the role of sensorimotor spatial dependencies in shaping conscious access to virtual 3D objects

According to sensorimotor accounts of perceptual experience, the subjective veridicality of an object (the sense of its presence) builds up gradually as one learns how changes in sensory inputs depend on bodily movements. To investigate how sensorimotor interactions shape visual experience, we designed a virtual-reality-based study that allowed us to manipulate the complexity of spatial dependencies governing interactions with unfamiliar 3D objects. Participants had to learn to manually control fully visible objects that could move in congruent, opposite, novel (orthogonal), or random directions in response to their movements. The sensorimotor control tasks occurred alternately with a continuous flash suppression (CFS) task evaluating the access of stationary objects to visual awareness, operationalised as the time taken for a 3D object to break the interocular suppression. We hypothesised that objects whose motion was experienced as depending on actions in a lawful, and thus encodable, manner (i.e., according to a congruent, opposite, or novel - but not random - dependency) would overcome suppression faster than objects moving randomly in response to actions (for which there is no world-related statistical structure to learn). However, while performance in the sensorimotor tasks consistently decreased along with the difficulty of the conditions (i.e., congruent > opposite > novel > random), the pre-registered analysis yielded no significant differences in breakthrough times of objects manipulated under different coupling rules. An exploratory analysis assessing whether the acquisition of sensorimotor mastery was associated with reduced breakthrough times also revealed no significant effects. Thus, our results suggest that ones knowledge of how an object responds to action does not play a salient role in determining conscious access to visual stimuli. This extends previous evidence for a general ineffectiveness of sensorimotor spatial manipulations in interocular suppression paradigms. Notably, in all conditions, object movement remained tightly coupled (i.e., contingent) to the participants actions - and given such stimuli have already been shown to break suppression faster than uncoupled/pre-recorded visual inputs - it is possible that sensorimotor contingency was a sufficiently salient factor to override any influences related to how identifiable specific spatial dependencies were. HighlightsLearning sensorimotor control over objects was examined in novel VR tasks. We varied the complexity of spatial dependencies between manual and visual rotations. Controllable objects were expected to enter visual awareness faster in b-CFS. No differences in breakthrough times for differently complex spatial coupling rules. Sensorimotor contingency outweighs spatial congruence in affecting visual awareness.

neuroscience↗