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Reschke, M. F.

Publications and source records attributed to Reschke, M. F..

2 recordsLinked to original sources

Astronauts Gaze Behavior in Visual Target Acquisition during Space Shuttle Flights

We explored how weightlessness during space flight altered the astronauts gaze behavior with respect to flight day and target eccentricity. Thirty-four astronauts of 20 Space Shuttle missions had to acquire visual targets with angular offsets of 20{degrees}, 30{degrees}, and 49{degrees}. Measurements of eye, head, and gaze positions collected before and during flight days 1 to 15 indicated changes during target acquisition that varied as a function of flight days and target eccentricity. The in-flight changes in gaze behavior were presumably the result of a combination of several factors, including a transfer from allocentric to egocentric reference for spatial orientation in absence of a gravitational reference, the generation of slower head movements to prevent space motion sickness, and a decrease in smooth pursuit and vestibulo-ocular reflex performance. These results confirm that humans have several strategies for gaze behavior, between which they switch depending on the environmental conditions.

neuroscience↗

Tandem Walk in Simulated Martian Gravity and Visual Environment

Astronauts returning from long-duration spaceflights experience visual-vestibular conflicts that causes motion sickness, perceptions that the environment is moving when it is not, problems with walking, and other functional tasks. To evaluate whether astronauts will have similar decrements associated with visual-vestibular conflicts after they land on Mars following exposure to weightlessness, participants were held by a device that offloads their weight; first entirely (0 G) for 10 minutes, and then partially (0.38 G) or not at all (1 G) for 15 minutes. Tandem (heel-to-toe) walk was used to assess the subjects walking performance. Ten subjects performed 2 trials of 10 steps on a medium-density foam surface. Four conditions were investigated: (a) 1 G in virtual reality (VR); (b) 1 G in VR with a superimposed disorienting optokinetic simulation (VR+DOS); (c) 0.38 G in VR; and (d) 0.38 G in VR+DOS. Tandem walk performance decreased in VR+DOS compared to VR in both 1 G and simulated 0.38 G. Tandem walking performance in VR+DOS was better in 0.38 G compared to 1 G. Tandem walking performance in VR+DOS in 1 G was not significantly different from tandem walking performance after spaceflight or bed rest. The increased tandem walking performance in 0.38 G compared to 1 G was presumably due to an increased cone of stability, allowing larger amplitude of body sway without resulting in a fall. Tandem walking on a compliant foam surface in VR+DOS is a potential analog for simulating postflight dynamic balance deficits in astronauts.

neuroscience↗