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Orsborn, A. L.

Publications and source records attributed to Orsborn, A. L..

2 recordsLinked to original sources

The brain uses invariant dynamics to generalize outputs across movements

It has been proposed that the nervous system has the capacity to generate a wide variety of movements because it re-uses some invariant code. Previous work has identified that dynamics of neural population activity are similar during different movements, where dynamics refer to how the instantaneous spatial pattern of population activity changes in time. Here we test whether invariant dynamics of neural populations are actually used to issue the commands that direct movement. Using a brain-machine interface that transformed rhesus macaques motor cortex activity into commands for a neuroprosthetic cursor, we discovered that the same command is issued with different neural activity patterns in different movements. However, these different patterns were predictable, as we found that the transitions between activity patterns are governed by the same dynamics across movements. These invariant dynamics are low-dimensional, and critically, they align with the brain-machine interface, so that they predict the specific component of neural activity that actually issues the next command. We introduce a model of optimal feedback control that shows that invariant dynamics can help transform movement feedback into commands, reducing the input that the neural population needs to control movement. Altogether our results demonstrate that invariant dynamics drive commands to control a variety of movements, and show how feedback can be integrated with invariant dynamics to issue generalizable commands.

neuroscience

A Game-Theoretic Model for Co-Adaptive Brain-Machine Interfaces

Co-adaptation in brain-machine interfaces (BMIs) can improve performance and facilitate user learning. We propose and analyze a mathematical model for co-adaptation in BMIs. We model the brain and the decoder as strategic agents who seek to minimize their individual cost functions, leading to a game-theoretic formulation of interaction. We frame our BMI model as a potential game to identify stationary points (Nash equilibria) of the brain-decoder interactions, which correspond to points at which both the brain and the decoder stop adapting. Assuming the brain and the decoder adapt using gradientbased schemes, we analytically show how convergence to these equilibria depends on agent learning rates. This theoretical framework presents a basis for simulating co-adaption using dynamic game theory and can be extended to tasks with multiple dimensions and to different decoder models. This framework can ultimately be used to inform adaptive decoder design to shape brain learning and optimize BMI performance.

bioengineering