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Nadjar Araabi, B.

Publications and source records attributed to Nadjar Araabi, B..

2 recordsLinked to original sources

Optimal Reinforcement Learning with Asymmetric Updating in Volatile Environments: a Simulation Study

AO_SCPLOWBSTRACTC_SCPLOWThe ability to predict the future is essential for decision-making and interaction with the environment to avoid punishment and gain reward. Reinforcement learning algorithms provide a normative way for interactive learning, especially in volatile environments. The optimal strategy for the classic reinforcement learning model is to increase the learning rate as volatility increases. Inspired by optimistic bias in humans, an alternative reinforcement learning model has been developed by adding a punishment learning rate to the classic reinforcement learning model. In this study, we aim to 1) compare the performance of these two models in interaction with different environments, and 2) find optimal parameters for the models. Our simulations indicate that having two different learning rates for rewards and punishments increases performance in a volatile environment. Investigation of the optimal parameters shows that in almost all environments, having a higher reward learning rate compared to the punishment learning rate is beneficial for achieving higher performance which in this case is the accumulation of more rewards. Our results suggest that to achieve high performance, we need a shorter memory window for recent rewards and a longer memory window for punishments. This is consistent with optimistic bias in human behavior.

neuroscience↗

Better than maximum likelihood estimation of model-based and model-free learning style

Multiple decision making systems work together to shape the final choices in human behavior. Habitual and goal-directed systems are the two most important systems that are studied in the reinforcement learning (RL) literature by model-free and model-based learning methods. Human behavior resembles the weighted combination of these systems and such a combination is modeled by weighted summation of actions value from the model based and model free systems. Extraction of this weighted parameter, which is important for many applications and computational modeling, has been mostly based on the maximum likelihood or maximum a posteriori methods. We show these methods bring many challenges and their respective extracted values are less reliable especially in the proximity of extremes values. We propose that using a free format learning method (k-nearest neighbor) which uses more information besides the fitted values e.g. global information like stay probability instead of trial by trial information can ameliorate the estimation error. The proposed method is examined by simulation and results show the advantage of the proposed method. In addition, investigation of the human behavior data from previous researchers proved the proposed method to result in more statistically robust results in predicting other behavioral indices such as the number of gaze directions toward each target. In brief, the proposed method increases the reliability of the estimated parameters and enhances the applicability of reinforcement learning paradigms in clinical trials.

neuroscience↗