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Modchalingam, S.

Publications and source records attributed to Modchalingam, S..

7 recordsLinked to original sources

Using Tools as Cues for Motor Adaptation in Virtual Reality

Humans are adept at using multiple tools, often switching between them even when each involves distinct and potentially conflicting motor demands. This study investigated how different features of a tool influence the formation of distinct motor memories during dual adaptation to opposing visuomotor perturbations. Using an immersive virtual reality (VR) setup, participants performed an aiming task in which they launched a ball toward a target using virtual tools, each consistently associated with a different visuomotor rotation. We manipulated tool features across three groups: one in which tools differed only in colour (Colour Control), one in which they differed in shape but involved similar movement patterns (Motor Congruent), and one in which they differed both in shape and in how they were operated--for example, a paddle-like forward swing to propel the ball versus a draw-and-release motion similar to a slingshot (Motor Incongruent). A fourth control group that adapted to a single perturbation with a single tool at a time was also included. Only the Motor Incongruent group demonstrated robust dual adaptation and clear aftereffects, comparable to those observed during single-tool learning. These results suggest that distinct modes of tool operation play a critical role in supporting the formation and retention of separate internal models during sensorimotor adaptation. New & NoteworthyHumans often switch between tools with conflicting motor demands. Using immersive virtual reality, we tested whether visual features or operational differences support dual adaptation to opposing visuomotor perturbations. Only when tools differed in both shape and mode of operation did participants show robust adaptation and aftereffects, comparable to single-tool learning. These findings highlight the critical role of movement-relevant cues in forming distinct motor memories for flexible tool use.

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Tool and hand adaptation and localization in immersive virtual reality

The human brain readily adapts movements to achieve motor goals. Most visuomotor adaptation studies use planar reaching with a cursor, where misaligned feedback leads to compensatory adjustments, reach aftereffects, and shifts in perceived hand location. Whether these effects extend to more natural settings and tool use remains unclear. In the Hand Experiment, we showed that in immersive virtual reality (VR), adaptation to 30{degrees} and 60{degrees} visuomotor rotations produced robust reach aftereffects and the expected shifts in hand localization. In the Pen Experiment, we extended this paradigm to a familiar hand-held tool, assessing localization of both the tool tip and the hand. Adaptation with the pen induced comparable or greater recalibration effects than with the hand-cursor, including shifts in both perceived tool and hand position. These findings demonstrate that visuomotor adaptation in immersive VR generalizes beyond cursor-based tasks, revealing how the sensorimotor system recalibrates internal representations of both the body and tools in realistic 3D environments. Author summary for PLOS ONEThis study shows that when people adapt their movements in virtual reality, the brain recalibrates not only the sensed position of the hand but also of familiar tools, highlighting how we update body and tool representations in everyday-like environments.

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Motor adaptation to environment changes predicting object behaviour can be flexible and implicit.

The human motor system can adapt to perturbations by updating existing models of motor control or by creating context-specific motor memories or strategies. We investigate if motor adaptation is context-informed when a perturbation is applied to either the throw direction of a ball, or the acceleration of the ball post-release during a virtual throw-to-target task. Using the visual slant of the task surface in an immersive virtual environment, we determine if the tendency for model updating is influenced by informative visual cues that predict perturbations to intended actions. Our findings reveal that perturbations resembling accelerations enabled flexible motor adaptation regardless of the presence of the slant cue. Perturbations in the throw direction conversely led to internal model updating. Additionally, visual slant properties of the task surface elicited implicit, slant-specific changes in performance. Our findings underscore the role of visual properties of both perturbations and environments in flexible motor learning.

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Task-relevant object shape properties act as poor but viable cues for the attribution of motor errors to external objects

When a context change is detected during motor learning, motor memories - internal models for executing movements within some context - may be created or existing motor memories may be activated and modified. Assigning credit to plausible causes of errors can allow for fast retrieval and activation of a motor memory, or a combination of motor memories, when the presence of such causes is detected. Features of the movement-context intrinsic to the movement dynamics, such as posture of the end effector, are often effective cues for detecting context change whereas features extrinsic to the movement dynamics, such as the colour of an object being moved, are often not. These extrinsic cues are typically not relevant to the motor task at hand and can be safely ignored by the motor system. We conducted two experiments testing if extrinsic but task-relevant object-shape cues during an object- transport task can act as viable contextual cues for error assignment to the object, and the creation of new, object-shape-associated motor memories. In the first experiment we find that despite the object- shape cues, errors are primarily attributed to the hand transporting the object. In a second experiment, we find that although participants can execute differing movements cued by the object shape in a dual adaptation task, they primarily use explicit strategies to do so.

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Adapting to visuomotor rotations in stepped increments increases implicit motor learning

Human motor adaptation relies on both explicit conscious strategies and implicit unconscious updating of internal models to correct motor errors. Implicit adaptation is powerful, requiring less preparation time before executing adapted movements, but recent work suggests it is limited to some absolute magnitude regardless of the size of a visuomotor perturbation when the perturbation is introduced abruptly. It is commonly assumed that gradually introducing a perturbation should lead to improved implicit learning beyond this limit, but outcomes are conflicting. We tested whether introducing a perturbation in two distinct gradual methods can overcome the apparent limit and explain past conflicting findings. We found that gradually introducing a perturbation in a stepped manner, where participants were given time to adapt to each partial step before being introduced to a larger partial step, led to [~]80% higher implicit aftereffects of learning, but introducing it in a ramped manner, where participants adapted larger rotations on each subsequent reach, did not. Our results clearly show that gradual introduction of a perturbation can lead to substantially larger implicit adaptation, as well as identify the type of introduction that is necessary to do so.

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Measures of Implicit and Explicit Adaptation Do Not Linearly Add

Moving effectively is essential for any animal. Thus, many different kinds of brain processes likely contribute to learning and adapting movement. How these contributions are combined is unknown. Nevertheless, the field of motor adaptation has been working under the assumption that measures of explicit and implicit motor adaptation can simply be added in total adaptation. While this has been tested, we show that these tests were insufficient. We put this additivity assumption to the test in various ways, and find that measures of implicit and explicit adaptation are not additive. This means that future studies should measure both implicit and explicit adaptation directly. It also challenges us to disentangle how various motor adaptation processes do combine when producing movements, and may have implications for our understanding of other kinds of learning as well. (data and code: https://osf.io/dh86e)

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External error attribution dampens efferent-basedpredictions but not proprioceptive changes in handlocalization

In learning and adapting movements in changing conditions, people attribute the errors they experience to a combined weighting of internal or external sources. As such, error attribution that places more weight on external sources should lead to decreased updates in our internal models for movement of the limb or estimating the position of the effector, i.e. there should be reduced implicit learning. However, measures of implicit learning are the same whether or not we induce explicit adaptation with instructions about the nature of the perturbation. Here we evoke clearly external errors by either demonstrating the rotation on every trial, or showing the hand itself throughout training. Implicit reach aftereffects persist, but are reduced in both groups. Only for the group viewing the hand, changes in hand position estimates suggest that predicted sensory consequences are not updated, but only rely on recalibrated proprioception. Our results show that estimating the position of the hand incorporates source attribution during motor learning, but recalibrated proprioception is an implicit process unaffected by external error attribution.

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