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Biology subjects

Krongauz, D. L.

Publications and source records attributed to Krongauz, D. L..

2 recordsLinked to original sources

Vision-Based Collective Motion: A Locust-Inspired Reductionist Model

Naturally occurring collective motion is a fascinating phenomenon in which swarming individuals aggregate and coordinate their motion. Many theoretical models of swarming assume idealized, perfect perceptual capabilities, and ignore the underlying perception processes, particularly for agents relying on visual perception. Specifically, biological vision in many swarming animals, such as locusts, utilizes monocular non-stereoscopic vision, which prevents perfect acquisition of distances and velocities. Moreover, swarming peers can visually occlude each other, further introducing estimation errors. In this study, we explore necessary conditions for the emergence of ordered collective motion under restricted conditions, using non-stereoscopic, monocular vision. We present a model of vision-based of collective motion for locust-like agents: elongated shape, omni-directional visual sensor parallel to the horizontal plane, and lacking stereoscopic depth perception. The model addresses (i) the non-stereoscopic estimation of distance and velocity, (ii) the presence of occlusions in the visual field. We consider and compare three strategies that an agent may use to interpret partially-occluded visual information at the cost of the computational complexity required for the visual perception processes. Computer-simulated experiments conducted in various geometrical environments (toroidal, corridor, and ring-shaped arenas) demonstrate that the models can result in an ordered or near-ordered state. At the same time, they differ in the rate at which order is achieved. Moreover, the results are sensitive to the elongation of the agents. Experiments in geometrically constrained environments reveal differences between the models and elucidate possible tradeoffs in using them to control swarming agents. These suggest avenues for further study in biology and robotics. Author summarySwarm collective motion is a wide-ranging phenomenon in nature, with applications in multi-agent, multi-robot systems. In most natural swarming species, individuals rely on monocular, non-stereoscopic vision as the key sensory modality for their interactions. For example, the migratory locust (locusta migratoria) displays large swarms of individuals, moving in alignment and relying solely on non-stereoscopic visual perception. Inspired by these locust swarms, we have developed a monocular, non-stereoscopic vision-based model that achieves synchronized motion in a swarm of two-dimensional agents, even with inaccurate estimates of distances and velocities, particularly in the presence of occlusions. We explore three general strategies for handling occlusions, which differ in the requirements they place on the complexity of the visual perception process. We show that strategies may reach a highly ordered motion state but differ in their convergence rate.

animal behavior and cognition↗

Collective Evolution Learning Model for Vision-Based Collective Motion with Collision Avoidance

Collective motion (CM) takes many forms in nature; schools of fish, flocks of birds, and swarms of locusts to name a few. Commonly, during CM the individuals of the group avoid collisions. These CM and collision avoidance (CA) behaviors are based on input from the environment such as smell, air pressure, and vision, all of which are processed by the individual and defined action. In this work, a novel vision-based CM with CA model (i.e., VCMCA) simulating the collective evolution learning process is proposed. In this setting, a learning agent obtains a visual signal about its environment, and throughout trial-and-error over multiple attempts, the individual learns to perform a local CM with CA which emerges into a global CM with CA dynamics. The proposed algorithm was evaluated in the case of locusts swarms, showing the evolution of these behaviors in a swarm from the learning process of the individual in the swarm. Thus, this work proposes a biologically-inspired learning process to obtain multi-agent multi-objective dynamics. Author summaryMulti-agent multi-objective tasks are common in nature with examples as collective movement in birds and economic management in humans. These problems are famous for being convoluted to efficiently solve. Nonetheless, nature has been successfully solving it for millennials using an evolution strategy. A prominent example is a task of flocking performed by multiple species, which involves both collective motion and collision avoidance. In our work, we simulate agents that are able to learn behaviors on the individual level, that in turn translate into the desired group (multi-agent) behavior. Using nature-inspired genetic algorithms and reinforcement-learning methods, the agents are successfully implementing a collective behavior similar to the one encountered in nature.

bioinformatics↗