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Biology subjects

Kannape, O. A.

Publications and source records attributed to Kannape, O. A..

6 recordsLinked to original sources

Motor Equivalence in Motor Awareness

Motor awareness (MA) describes the level of conscious access we have to the details of our movements and as such is critical to the feeling of control we maintain over our actions (sense of agency). Although our movements rely on specific sensorimotor transformations as well as distinct reference frames for the active body part, or effector, numerous studies report spatiotemporal thresholds of MA that are comparable across different effectors and tasks as well as supramodal. However, this has not been tested directly and there is currently no direct empirical support for effector-independent MA nor a description of a potentially shared underlying mechanisms. We therefore designed a goal-directed reaching paradigm that participants performed once with their upper-limbs, using a joystick, and once with their full body, by leaning and thereby displacing their center-of-mass. We assessed both MA and corrective movements for sensorimotor mismatches by providing either veridical feedback or introducing random spatial deviations. We hypothesized that changes in motor compensation and awareness, across effectors, with and without a concurrent cognitive load, would follow the same pattern of behavior if they relied on a shared underlying mechanism. Our results lend support for such an effector-independent mechanism, as we observed that MA was comparable across effectors: i) in un-deviated control trials with and without cognitive load, ii) in converging trials where the direction of the deviation corresponded to the direction of the target location, and iii) based on strongly correlated psychometric MA thresholds across effectors. At the same time, data from diverging trials, where the direction of the deviation opposed the direction of the target location, indicate that in case of conflicting information and increased kinematic task demands MA draws on effector-specific sensorimotor information, corresponding to performance differences between hand and full body movements observed in baseline blind-reaching versus visually guided reaching. Overall, our findings provide a direct link between low-level sensorimotor transformations and abstract motor representations and their role in MA, consolidating a gap in conceptual frameworks of the sense of agency.

animal behavior and cognition↗

Tactile spatial discrimination on the torso using vibrotactile and force stimulation

There is a steadily growing number of mobile communication systems that provide spatially encoded tactile information to the humans torso. However, the increased use of such hands-off displays is currently not matched with or supported by systematic perceptual characterization of tactile spatial discrimination on the torso. Furthermore, there are currently no data testing spatial discrimination for dynamic force stimuli applied to the torso. In the present study, we measured tactile point localization (PL) and tactile direction discrimination (DD) on the thoracic spine using two unisex torso-worn tactile vests realized with arrays of 3x3 vibrotactile or force feedback actuators. We aimed to, firstly, evaluate and compare the spatial discrimination of vibrotactile and force stimulations on the thoracic spine and, secondly, to investigate the relationship between the PL and DD results across stimulations. Thirty-four healthy participants performed both tasks with both vests. Tactile accuracies for vibrotactile and force stimulations were 60.7% and 54.6% for the PL task; 71.0% and 67.7% for the DD task, respectively. Performance correlated positively with both stimulations, although accuracies were higher for the vibrotactile than for the force stimulation across tasks, arguably due to specific properties of vibrotactile stimulations. We observed comparable directional anisotropies in the PL results for both stimulations; however, anisotropies in the DD task were only observed with vibrotactile stimulations. We discuss our findings with respect to tactile perception research as well as their implications for the design of high-resolution torso-mounted tactile displays for spatial cueing.

neuroscience↗

Cogno-Vest: A Torso-Worn, Force Display to Experimentally Induce Specific Hallucinations and Related Bodily Sensations

Recent advances in virtual reality and robotic technologies have allowed researchers to explore the mechanisms underlying bodily aspects of self-consciousness which are largely attributed to the multisensory and sensorimotor processing of bodily signals (bodily self-consciousness, BSC). One key contribution to BSC, that is currently poorly addressed due to the lack of a wearable solution, concerns realistic collision sensations on the torso. Here, we introduce and validate a novel torso-worn force display, the Cogno-vest, to provide mechanical touch on the users back in a sensorimotor perception experiment. In a first empirical study, we characterized human finger poking (N=28). In order to match these poking characteristics and meet the wearability criteria, we used bi-directional, push-pull solenoids as a force actuator in the Cogno-vest. Subsequently, and based on an iterative, multidisciplinary design procedure, a bodyconforming, unisex, torso-worn force display was prototyped. Finally, we conducted a behavioral study that investigated BSC in 25 healthy participants by introducing conflicting sensorimotor signals between their hand and torso (back). Using the final reiteration of the Cogno-vest we successfully replicated previous findings on illusory states of BSC, characterized by presence hallucinations (PH) and passivity symptoms, and achieved higher illusion ratings compared to static conditions used in prior studies.

neuroscience↗

Sensorimotor conflicts induce somatic passivity and louden quiet voices in healthy listeners

Sensorimotor conflicts are known to alter the perception of accompanying sensory signals and deficits in sensory attenuation have been observed in schizophrenia. In the auditory domain, self-generated tones or voices (compared to tones or voices presented passively or with sensorimotor delays) have been associated with changes in loudness perception and attenuated neural responses. It has been argued that for sensory signals to be attenuated, predicted and sensory consequences must have a consistent spatiotemporal relationship, between button presses and reafferent tactile signals, via predictive sensory signaling, a process altered in schizophrenia. Here, we investigated auditory sensory attenuation for a series of morphed voices while healthy participants applied sensorimotor stimulations that had no spatiotemporal relationship to the voice stimuli and that have been shown to induce mild psychosis-like phenomena. In two independent groups of participants, we report a loudening of silent voices and found this effect only during maximal sensorimotor conflicts (versus several control conditions). Importantly, conflicting sensorimotor stimulation also induced a mild psychosis-like state in the form of somatic passivity and participants who experienced stronger passivity lacked the sensorimotor loudening effect. We argue that this conflict-related sensorimotor loudness amplification may represent a reduction of auditory self-attenuation that is lacking in participants experiencing a concomitant mild psychosis-like state. We interpret our results within the framework of the comparator model of sensorimotor control, and discuss the implications of our findings regarding passivity experiences and hallucinations in schizophrenia.

neuroscience↗

Achronopresence: how temporal visuotactile and visuomotor mismatches modulate embodiment

The loss of body ownership, the feeling that your body and its limbs no longer belong to you, presents a severe clinical condition that has proven difficult to study directly. We here propose a novel paradigm using mixed reality to interfere with natural embodiment using temporally conflicting sensory signals from the own hand. In Experiment 1 we investigated how such a mismatch affects phenomenological and physiological aspects of embodiment, and identified its most important dimensions using a principle component analysis. The results suggest that such a mismatch induces a strong reduction in embodiment accompanied by an increase in feelings of disownership and deafference, which was, however, not reflected in physiological changes. In Experiment 2 we refined the paradigm to measure perceptual thresholds for temporal mismatches and compared how different multimodal, mismatching information alters the sense of embodiment. The results showed that while visual delay decreased embodiment both while actively moving and during passive touch, the effect was stronger for the former. Our results extend previous findings as they demonstrate that a sense of disembodiment can be induced through controlled multimodal mismatches about ones own body and more so during active movement as compared to passive touch. Based on the ecologically more valid protocol we propose here, we argue that such a sense of disembodiment may fundamentally differ from disownership sensations as discussed in the rubber hand illusion literature, and emphasize its clinical relevance. This might importantly advance the current debate on the relative contribution of different modalities to our sense of body and its plasticity.

neuroscience↗

Pins & Needles: Towards Limb Disownership in Augmented Reality

The seemingly stable construct of our bodily self depends on the continued, successful integration of multisensory feedback about our body, rather than its purely physical composition. Accordingly, pathological disruption of such neural processing is linked to striking alterations of the bodily self, ranging from limb misidentification to disownership, and even the desire to amputate a healthy limb. While previous embodiment research has relied on experimental setups using supernumerary limbs in variants of the Rubber Hand Illusion, we here used Augmented Reality to directly manipulate the feeling of ownership for ones own, biological limb. Using a Head-Mounted Display, participants received visual feedback about their own arm, from an embodied first-person perspective. In a series of three studies, in independent cohorts, we altered embodiment by providing visuotactile feedback that could be synchronous (control condition) or asynchronous (400ms delay, Real Hand Illusion). During the illusion, participants reported a significant decrease in ownership of their own limb, along with a lowered sense of agency. Supporting the right-parietal body network, we found an increased illusion strength for the left upper limb as well as a modulation of the feeling of ownership during anodal transcranial direct current stimulation. Extending previous research, these findings demonstrate that a controlled, visuotactile conflict about ones own limb can be used to directly and systematically modulate ownership - without a proxy. This not only corroborates the malleability of body representation but questions its permanence. These findings warrant further exploration of combined VR and neuromodulation therapies for disorders of the bodily self.

neuroscience↗