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Kanayama, N.

Publications and source records attributed to Kanayama, N..

4 recordsLinked to original sources

Cardiac cycle affects the asymmetric value updating in instrumental reward learning

This study aimed to investigate whether instrumental reward learning is affected by the cardiac cycle. To this end, we examined the effects of the cardiac cycle (systole or diastole) on the computational processes underlying the participants choices in the instrumental learning task. In the instrumental learning task, participants were required to select one of two discriminative stimuli (neutral visual stimuli) and immediately receive reward/punishment feedback depending on the probability assigned to the chosen stimuli. To manipulate the cardiac cycle, the presentation of discriminative stimuli was timed to coincide with either cardiac systole or diastole. We fitted the participants choices in the task with reinforcement learning (RL) models and estimated parameters involving instrumental learning (i.e., learning rate and inverse temperature) separately in the systole and diastole trials. Model-based analysis revealed that the learning rate for positive prediction errors was higher than that for negative prediction errors in the systole trials; however, learning rates did not differ between positive and negative prediction errors in the diastole trials. These results demonstrate that the natural fluctuation of cardiac afferent signals can affect asymmetric value updating in instrumental reward learning.

neuroscience↗

Disruption by virtual reality of the cortical oscillations related to visuotactile integration during an embodiment process

Virtual reality (VR) enables fast, free, and highly controllable experimental body image setting. Illusions pertaining to a body, like the rubber hand illusion (RHI), can be easily conducted in VR settings, and some phenomena, such as full-body illusions, are only realized in virtual environments. However, the multisensory integration process in VR is not yet fully understood, and we must clarify the limitations and whether specific phenomena can also occur in real life or only in VR settings. One useful investigative approach is measuring brain activities during a psychological experiment. Electroencephalography (EEG) oscillatory activities provide insight into the human multisensory integration process. Unfortunately, the data can be vulnerable to VR noise, which causes measurement and analytical difficulties for EEG data recorded in VR environments. Here, we took care to provide an experimental RHI setting using a head-mounted display, which provided a VR visual space and VR dummy hand along with EEG measurements. We compared EEG data taken in both real and VR environments and observed the gamma and theta band oscillatory activities. Ultimately, we saw statistically significant differences between congruent (RHI) and incongruent (not RHI) conditions in the real environment, which agrees with previous studies. No difference in the VR condition could be observed, suggesting that the VR setting itself altered the perceptual and sensory integration mechanisms. Thus, we must model this difference between real and VR settings whenever we use VR to investigate our bodily self-perception.

neuroscience↗

Self-body recognition through a mirror: Easing spatial-consistency requirements for rubber hand illusion

Typical experiments to induce the rubber hand illusion (RHI) require experimental participants to gaze at a fake hand while tactile stimuli are provided to both the fake and hidden actual hands in a synchronous manner. However, under such conditions, postural and apparent disagreement between a seen fake hand and hidden actual hand prevents illusory body ownership. Provided that humans recognize mirror images as copies of the real world in spite of their spatial uncertainties or incongruence, the sensory disagreement may be accepted in RHI settings if using a mirror to show a fake hand. The present study performed two experiments to reveal how self-body recognition of a fake hand feature via mirror affects the RHI. These experiments were conducted in an RHI environment involving voluntary hand movements to investigate not only body ownership but also agency. The first experiment (Experiment 1) examined whether illusory ownership of a fake hand seen in a mirror could be induced. Then, we examined whether the RHI using a mirror image allows disagreement in orientation between the rubber and actual hands (Experiment 2). Subjective evaluations using a RHI questionnaire demonstrated that evoked embodiment of the rubber hand was stronger in the presence of a mirror than in the absence of it (Experiment 1) and that participants experienced the RHI even if the actual and rubber hands were incongruent in terms of orientation (45 {degrees}; Experiment 2). No significant difference was found in the change of perceived finger location (proprioceptive drift) between these experiments. These findings suggest that the use of a mirror masks subtle spatial incongruency or degrades the contribution of visual cues for spatial recognition and facilitates multisensory integration for bodily illusions.

neuroscience↗

Quantification of anticipation of excitement with three-axial model of emotion with EEG

ObjectivesMultiple facets of human emotions underlie diverse and sparse neural mechanisms. Amongst many models of emotions, the circumplex model of emotion is one of a significant theory. The use of the circumplex model allows us to model variable aspects of emotion; however, such momentary expression of ones internal mental state still lacks to consider another, the third dimension of time. Here, we report an exploratory attempt to build a three-axial model of human emotion to model our sense of anticipatory excitement, "Waku-Waku (in Japanese)," when people are predictively coding upcoming emotional events. ApproachElectroencephalography (EEG) was recorded from 28 young adult participants while they mentalized upcoming emotional pictures. Three auditory tones were used as indicative cues, predicting the likelihood of valence of an upcoming picture, either positive, negative, or unknown. While seeing an image, participants judged its emotional valence during the task, and subsequently rated their subjective experiences on valence, arousal, expectation, and Waku-Waku immediately after the experiment. The collected EEG data were then analyzed to identify contributory neural signatures for each of the three axes. Main ResultsA three axial model was built to quantify Waku-Waku. As was expected, this model revealed considerable contribution of the third dimension over the classical two-dimension model. Distinctive EEG components were identified. Furthermore, a novel brain-emotion interface is proposed and validated within the scope of limitations. SignificanceThe proposed notion may shed new light on the theories of emotion and supports multiplex dimensions of emotion. With an introduction of the cognitive domain for a brain-computer-interface, we propose a novel brain-emotion-interface. Limitations and potential applications are discussed.

neuroscience↗