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Hilbe, C.

Publications and source records attributed to Hilbe, C..

2 recordsLinked to original sources

Adaptive dynamics of memory-1 strategies in the repeated donation game

Social interactions often take the form of a social dilemma: collectively, individuals fare best if everybody cooperates, yet each single individual is tempted to free ride. Social dilemmas can be resolved when individuals interact repeatedly. Repetition allows individuals to adopt reciprocal strategies which incentivize cooperation. The most basic model to study reciprocity is the repeated donation game, a variant of the repeated prisoners dilemma. Two players interact over many rounds, in which they repeatedly decide whether to cooperate or to defect. To make their decisions, they need a strategy that tells them what to do depending on the history of previous play. Memory-1 strategies depend on the previous round only. Even though memory-1 strategies are among the most elementary strategies of reciprocity, their evolutionary dynamics has been difficult to study analytically. As a result, most previous work relies on simulations. Here, we derive and analyze their adaptive dynamics. We show that the four-dimensional space of memory-1 strategies has an invariant three-dimensional subspace, generated by the memory-1 counting strategies. Counting strategies record how many players cooperated in the previous round, without considering who cooperated. We give a partial characterization of adaptive dynamics for memory-1 strategies and a full characterization for memory-1 counting strategies. Author summaryDirect reciprocity is a mechanism for evolution of cooperation based on the repeated interaction of the same players. In the most basic setting, we consider a game between two players and in each round they choose between cooperation and defection. Hence, there are four possible outcomes: (i) both cooperate; (ii) I cooperate, you defect; (ii) I defect, you cooperate; (iv) both defect. A memory-1 strategy for playing this game is characterized by four quantities which specify the probabilities to cooperate in the next round depending on the outcome of the current round. We study evolutionary dynamics in the space of all memory-1 strategies. We assume that mutant strategies are generated in close proximity to the existing strategies, and therefore we can use the framework of adaptive dynamics, which is deterministic.

evolutionary biology↗

The effect of environmental information on evolution of cooperation in stochastic games

Many human interactions feature the characteristics of social dilemmas where individual actions can have consequences for the group and the environment. The feedback between behavior and environment can be studied with the framework of stochastic games. In stochastic games, the state of the environment can change, depending on the choices made by group members. Past work suggests that such feedback can reinforce cooperative behaviors. In particular, cooperation can evolve in stochastic games even if it is infeasible in each separate repeated game. In stochastic games, participants have an interest in conditioning their strategies on the state of the environment. Yet in many applications, precise information about the state could be scarce. Here, we study how the availability of information (or lack thereof) shapes evolution of cooperation. Already for simple examples of two state games we find surprising effects. In some cases, cooperation is only possible if there is precise information about the state of the environment. In other cases, cooperation is only possible if there is no information about the state of the environment. We systematically analyze all stochastic games of a given complexity class, to determine when receiving information about the environment is better, neutral, or worse for evolution of cooperation.

evolutionary biology↗