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Goeschl, F.

Publications and source records attributed to Goeschl, F..

4 recordsLinked to original sources

The sensorimotor basis of subjective experience in social synchronization behavior

1.The sensorimotor contingency (SMC) theory addresses action and perception as constitutive factors to one another - what is being perceived depends on what we do and vice versa. Accordingly, perception is seen as an active process of probing the environment and receiving feedback from it. These action-effect patterns may also be a predominant factor in social interactions. They can manifest in the phenomenon of synchronization, for example, when applause, gait, or posture in conversations synchronize unintentionally and form the basis of the concept of socially deployed sensorimotor contingencies (socSMCs). In this study, we introduce and compare measures used to study complex systems in order to quantify the information-theoretic basis of socSMCs. Two human participants had to synchronize arm movements in a full body virtual reality (VR) environment with each other. We aimed to evaluate the information-theoretic measures transfer entropy and mutual information in this complex motion synchronization task. Furthermore, in our experiment participants shared a mutual sensation of synchronicity and creativity for their interaction solely based on their movements. These subjective ratings of synchronicity and creativity can be predicted using transfer entropy and mutual information, showing that informational coupling between agents is relevant to subjective experience of interaction as described by the concept of socSMCs.

neuroscience↗

Source to sensor coupling (SoSeC) as an effective tool to localize interacting sources from EEG and MEG data

A standard approach to estimate interacting sources from EEG or MEG data is to first calculate a coupling between all pairs of voxels on a predefined grid within the brain and then average or maximize this coupling matrix along each column or row. Depending on the chosen coupling measure and grid size this approach can be computationally very costly, in particular when a bias is supposed to be removed. We here suggest to replace this approach by a maximization of coupling between each source and the signal in sensor space. The idea is that any neuronal activity which can be estimated from recorded data must be present in sensor space in the first place. Using the imaginary part of coherency as coupling measure makes sure that we do not confuse this source to sensor coupling with a coupling of a source to itself. We found that this approach is hundreds of times faster than the conventional approach. Results for EEG resting state data indicate that the new approach has more statistical power than the conventional approach. The presentation of this specific method is augmented with a discussion of conceptual issues for various forms of vector beamformers and eLoreta.

neuroscience↗

Predicting social experience from dyadic interaction dynamics: the BallGame, a novel paradigm to study social engagement

Theories of embodied cognition suggest that a shared environment and ongoing sensorimotor interaction are central for interpersonal learning and engagement. To investigate the embodied, distributed and hence dynamically unfolding nature of social cognitive capacities, we present a novel laboratory-based coordination task: the BallGame. Our paradigm requires continuous sensing and acting between two players who jointly steer a virtual ball around obstacles towards as many targets as possible. By analysing highly resolved measures of movement coordination and gaming behaviour, game-concurrent experience ratings, semi-structured interviews, and personality questionnaires, we reveal contributions from different levels of observation on social experience. In particular, successful coordination (number of targets collected) and intermittent periods of high versus low movement coordination (variability of relation) emerged as prominent predictors of social experience. Importantly, having the same (but incomplete) view on the game environment strengthened interpersonal coordination, whereas complementary views enhanced engagement and tended to generate more complex interactive behaviour. Overall, we find evidence for a critical balance between similarity and synchrony on the one hand, and variability and difference on the other, for successful engagement in social interactions. Finally, following participant reports, we highlight how interpersonal experience emerges from specific histories of coordination that are closely related to the interaction context in both space and time.

neuroscience↗

Congruency effects can compensate for deficits of healthy older adults in crossmodal integration

One of the pivotal challenges of aging is to maintain independence in the activities of daily life. In order to adapt to changes in the environment, it is crucial to continuously process and accurately combine simultaneous input from different sensory systems, i.e., crossmodal integration.\n\nWith aging, performance decreases in multiple cognitive domains. The processing of sensory stimuli constitutes one of the key features of this deterioration. Age-related sensory impairments affect all modalities, substantiated by decreased acuity in visual, auditory or tactile detection tasks.\n\nHowever, whether this decline of sensory processing leads to impairments in crossmodal integration remains an unresolved question. While some researchers propose that crossmodal integration degrades with age, others suggest that it is conserved or even gains compensatory importance.\n\nTo address this question, we compared behavioral performance of older and young participants in a well-established crossmodal matching task, requiring the evaluation of congruency in simultaneously presented visual and tactile patterns. Older participants performed significantly worse than young controls in the crossmodal task when being stimulated at their individual unimodal visual and tactile perception thresholds. Performance increased with adjustment of stimulus intensities. This improvement was driven by better detection of congruent stimulus pairs (p<0.01), while detection of incongruent pairs was not significantly enhanced (p=0.12).\n\nThese results indicate that age-related impairments lead to poor performance in complex crossmodal scenarios and demanding cognitive tasks. Performance is enhanced when inputs to the visual and tactile systems are congruent. Congruency effects might therefore be used to develop strategies for cognitive training and neurological rehabilitation.

neuroscience↗