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Glaescher, J. P.

Publications and source records attributed to Glaescher, J. P..

2 recordsLinked to original sources

BELIEFS: A Hierarchical Theory of Mind Model based on StrategyInference

Theory of Mind (ToM) refers to the ability to infer another agents latent mental states, such as intentions, beliefs, and strategies, to predict their behavior. A core feature of ToM is its recursive structure: individuals reason not only about what others think, but also about what others think about them. Existing computational models typically assume that ToM Level-0 (L0) agents rely on a fixed heuristic (e.g., Win-Stay Lose-Shift, WSLS), an assumption that fails to capture the diversity of non-mentalizing strategies humans actually use. Here we introduce BELIEFS, a probabilistic ToM framework that infers latent L0 strategies directly from behavior using a Hidden Markov Model (HMM) that enables flexible tracking of elemental strategies and dynamic switches between them without relying on a single predefined heuristics. A second HMM tracks the beliefs about the Opponents ToM level and dynamic changes therein. We evaluated BELIEFS across four classic dyadic games (Matching Pennies, Prisoners Dilemma, Bach or Stravinsky, Stag Hunt) under varying learning rates and volatility of strategy switches. Predictive performance, quantified via cumulative negative log-likelihood (NLL) of the opponents choices, was compared against chance and a WSLS-based ToM model, with BELIEFS consistently achieving superior accuracy across conditions. Strategy inference was assessed using trial-wise confusion matrices and Cohens {kappa}, revealing robust above-chance classification. Additionally, separability of ToM levels across games indicated that competitive games are particularly informative for distinguishing recursive reasoning from deterministic L0 strategies. The model also successfully tracked the opponents recursive reasoning depth (i.e. ToM level) by distinguishing action sequences generated by L0 versus L1 opponents. Parameter-recovery analyses confirmed reliable estimation of core transition parameters. Together, these results show that BELIEFS provides a flexible, computationally grounded account of human ToM, jointly inferring surface-level strategies and recursive reasoning, with applications to modeling adaptive behavior in dynamic interactive environments.

neuroscience↗

Communication with Surprise - Computational and Neural Mechanisms for Non-Verbal Human Interactions

Communication, often grounded in shared expectations, faces challenges without common linguistic backgrounds. Our study explores how people instinctively turn to the fundamental principles of the physical world to overcome communication barriers. Specifically, through the Tacit Communication Game, we investigate how participants develop novel strategies for conveying messages without relying on common linguistic signals. We developed a new computational model built from the principle of expectancy violations of a set of common universal priors derived from movement kinetics. The model closely resembles the Senders messages, with its core variable - the information-theoretic surprise - explaining the Receivers physiological and neural responses. This is evidenced by a significant correlation with the pupil diameter, indicating cognitive effort, and neural activity in brain areas related to expectancy violations. This work highlights the adaptability of human communication, showing how surprise can be a powerful tool in forming new communicative strategies without relying on common language.

neuroscience↗