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Feher da Silva, C.

Publications and source records attributed to Feher da Silva, C..

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Analysis of two-stage task results: how changes in task structure affect what model-free and model-based strategies predict about the effects of reward and transition on the stay probability

Many studies that aim to detect model-free and model-based influences on behavior employ two-stage behavioral tasks of the type pioneered by Daw and colleagues in 2011. Such studies commonly modify existing two-stage decision paradigms in order to better address a given hypothesis, which is an important means of scientific progress. It is, however, critical to fully appreciate the impact of any modified or novel experimental design features on the expected results. Here, we use two concrete examples to demonstrate that relatively small changes in the two-stage task design can substantially change the pattern of actions taken by model-free and model-based agents as a function of the reward outcomes and transitions on previous trials. In the first, we show that, under specific conditions, purely model-free agents will produce the reward by transition interactions typically thought to characterize model-based behavior on a two-stage task. The second example shows that model-based agents behavior is driven by a main effect of transition-type in addition to the canonical reward by transition interaction whenever the reward probabilities of the final states do not sum to one. Together, these examples emphasize the task-dependence of model-free and model-based behavior and highlight the benefits of using computer simulations to determine what pattern of results to expect from both model-free and model-based agents performing a given two-stage decision task in order to design choice paradigms and analysis strategies best suited to the current question.

neuroscience

Model-free reinforcement learning operates over information stored in working-memory to drive human choices

Model-free learning creates stimulus-response associations. But what constitutes a stimulus? Are there limits to types of stimuli a model-free or habitual system can operate over? Most experiments on reward learning in humans and animals have used discrete sensory stimuli, but there is no algorithmic reason that model-free learning should be restricted to external stimuli, and recent theories have suggested that model-free processes may operate over highly abstract concepts and goals. Our study aimed to determine whether model-free learning processes can operate over environmental states defined by information held in working memory. Specifically, we tested whether or not humans can learn explicit temporal patterns of individually uninformative cues in a model-free manner. We compared the data from human participants in a reward learning paradigm using (1) a simultaneous symbol presentation condition or (2) a sequential symbol presentation condition, wherein the same visual stimuli were presented simultaneously or as a temporal sequence that required working memory. We found a significant effect of reward on human behavior in the sequential presentation condition, indicating that model-free learning can operate on information stored in working memory. Further analyses, however, revealed that the behavior of the participants contradicts the basic assumptions of our hypotheses, and it is possible that the observed effect of reward was generated by model-based rather than model-free learning. Thus it is not possible to draw any conclusions from out study regarding model-free learning of temporal sequences held in working memory. We conclude instead that careful thought should be given about how to best explain two-stage tasks to participants.

neuroscience

Exploration and recency as the main proximate causes of probability matching: a reinforcement learning analysis

Research has not yet reached a consensus on why humans match probabilities instead of maximise in a probability learning task. The most influential explanation is that they search for patterns in the random sequence of outcomes. Other explanations, such as expectation matching, are plausible, but do not consider how reinforcement learning shapes peoples choices.\n\nWe aimed to quantify how human performance in a probability learning task is affected by pattern search and reinforcement learning. We collected behavioural data from 84 young adult participants who performed a probability learning task wherein the majority outcome was rewarded with 0.7 probability, and analysed the data using a reinforcement learning model that searches for patterns. Model simulations indicated that pattern search, exploration, recency (discounting early experiences), and forgetting may impair performance.\n\nOur analysis estimated that 85% (95% HDI [76, 94]) of participants searched for patterns and believed that each trial outcome depended on one or two previous ones. The estimated impact of pattern search on performance was, however, only 6%, while those of exploration and recency were 19% and 13% respectively. This suggests that probability matching is caused by uncertainty about how outcomes are generated, which leads to pattern search, exploration, and recency.

animal behavior and cognition