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Durandau, G.

Publications and source records attributed to Durandau, G..

3 recordsLinked to original sources

MyoAssist 1.0: An Open-Source Framework for Neuromechanical Simulation of Physical Human-Device Interaction

Physical human-device interaction is central to many emerging technologies in neurorehabilitation and assistive robotics, but simulation-based research in this area remains fragmented across musculoskeletal models, assistive-device representations, task definitions, and controller-development workflows. This fragmentation limits the accessibility, reproducibility, and extensibility of studies on prostheses, exoskeletons, wearable rehabilitation devices, and related human-device systems. Here we introduce MyoAssist 1.0, an open-source framework for neuromechanical simulation of physical human-device interaction built within the MyoSuite ecosystem. MyoAssist organizes each simulation environment as a composed human-device-task system that combines compatible musculoskeletal, assistive-device, and task-scenario components through a shared composition pipeline. The current release includes 15 assistive-device models spanning gait assistance, upper-body support, manipulation, and seated mobility and supports compatible musculoskeletal models ranging from reduced lower-limb models to a 416-muscle full-body model. These human-device systems can be simulated within the broad task scenarios provided by MyoSuite, while MyoAssist adds locomotion-specific task scenarios with configurable terrain and target-velocity conditions for gait-assistive studies. MyoAssist also provides two complementary controller-development frameworks: a reinforcement-learning framework for training adaptive policies and a controller-optimization framework for tuning structured, interpretable human and device controllers. Both frameworks operate on the same simulation environments and provide standardized evaluation outputs for inspecting, comparing, reusing, and extending learned and structured control strategies. By integrating modular human models, assistive-device models, task scenarios, and training workflows under a shared open-source interface, MyoAssist aims to lower the barrier to reproducible simulation-based research and to support collaborative development of assistive technologies for neurorehabilitation and physical human-device interaction.

bioengineering↗

Reinforcement Learning Identifies Age-Related Balance Strategy Shifts

Falls are one of the leading causes of non-disease death and injury in the elderly, partly due to the loss of muscle mass in a musculoskeletal disorder named sarcopenia. Studying the impact of this muscle weakness on standing balance through direct human experimentation poses ethical dilemmas, involves high costs, and fails to fully capture the internal dynamics of the muscle. To address these limitations, we employ neuromusculoskeletal modeling to explore the impact of sarcopenia on balance. In this study, we introduce a novel full-body musculoskeletal model comprising both the torso and lower limbs, with 290 muscle actuators controlling 23 degrees of freedom and supporting varying levels of sarcopenia. Using reinforcement learning coupled with curriculum learning and muscle synergy representations, we trained an agent to perform standing balance on a backward-sliding plate and compared its behavior to human experiments. Our results demonstrate that, without pre-recorded experimental data, both healthy and sarcopenic agents can reproduce ankle and hip balancing strategies consistent with experimental findings. Furthermore, we show that as the degree of sarcopenia increases, the agent adapts its balancing strategy based on the platforms acceleration.

bioengineering↗

MyoBack: A Musculoskeletal Model of the Human Back with Integrated Exoskeleton

Given the challenges of real-life experimentation, musculoskeletal simulation models could become essential in biomedical research. This is especially critical for the human back, a key structure involved in daily movements, where modeling and simulation could streamline design and support the development of treatments and robotic rehabilitation techniques, such as exoskeletons. However, musculoskeletal simulation engines are computationally demanding and lack contact dynamics, restricting current models use in studying prolonged behaviors or optimizing system design while maintaining physiological accuracy. To overcome this limitation, this work proposes MyoBack, a human back model part of the MyoSuite framework relying on the physics engine MuJoCo. This model is derived from a physiologically accurate model built in the state-of-the-art musculoskeletal simulation software OpenSim and replicates the latters kinematic properties accurately, with some discrepancies regarding muscle dynamics stemming from engine differences. The MyoBack model was also validated empirically by integrating a passive back exoskeleton in simulation and comparing forces exerted on the back with values from experimental trials. Over different tasks, the model reproduced measured force progressions well, resulting in RMSE = 11% for a stoop and RMSE = 16% for a squat motion pattern relative to peak forces. The MyoBack model can be accessed here: https://github.com/rohwalia/MyoBack

bioengineering↗