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Casadio, M.

Publications and source records attributed to Casadio, M..

6 recordsLinked to original sources

Extended practice improves the accuracy and efficiency of goal-directed reaching guided by supplemental kinesthetic vibrotactile feedback

Prior studies have shown that providing task-specific vibrotactile feedback (VTF) during reaching and stabilizing with the arm can immediately improve the accuracy and efficiency. However, such studies typically evaluate performance after less than 1 hour of practice using VTF. Here we tested the effects of extended practice using supplemental kinesthetic VTF on goal-directed reaching with the arm. Healthy young adults performed a primary reaching task and a secondary choice reaction task individually and as a dual-task. The reaching task was performed under three feedback conditions: visual feedback, proprioceptive feedback, and with supplemental kinesthetic VTF applied to the non-moving arm. We compared performances before, during, and after approximately 10 hours of practice on the VTF-guided reaching task, distributed across 20 practice sessions. Upon initial exposure to VTF-guided reaching, participants were immediately able to use the VTF to improve reaching accuracy. Performance improvements were retained from one practice session to the next. After 10 hours of practice, the accuracy and temporal efficiency of VTF-guided reaching were equivalent to or better than reaching performed without vision or VTF. However, hand paths during VTF-guided reaching exhibited a persistent strategy whereby movements were decomposed into discrete sub-movements along the cardinal axes of the VTF interface. Dual-tasking capability also improved, such that the primary and secondary tasks we performed more concurrently after extended practice. Our results demonstrate that extended practice on VTF-guided reaching can yield performance improvements that accrue in a manner increasingly resistant to dual-task interference.

neuroscience↗

Augmentation of task-relevant variability enhances consolidation of motor learning

Motor memories undergo a period of consolidation before they become resistant to the practice of another task. Although movement variability is important in motor memory consolidation, its role is not fully understood in redundant tasks where variability can exist along two orthogonal subspaces (the task space and the null space) that have different effects on task performance. Here, we used haptic perturbations to augment variability in these different spaces and examined their effect on motor memory consolidation. Participants learned a shuffleboard task, where they held a bimanual manipulandum and made a discrete throwing motion to slide a virtual puck towards a target. The task was redundant because the distance travelled by the puck was determined by the sum of the left and right hand speeds at the time of release. After participants initially practiced the task, we used haptic perturbations to introduce motor variability in the task space or null space, and subsequently examined consolidation of the original task on the next day. We found that regardless of the amplitude, augmenting variability in the task space resulted in significantly better consolidation. This benefit of increasing task space variability was likely due to the fact that it did not disrupt the pre-existing coordination strategy. These results suggest that the effects of variability on motor memory consolidation depend on the interplay between the induced variability and the pre-existing coordination strategy.

neuroscience↗

The dynamics of motor learning through the formation of internal models

A medical student learning to perform a laparoscopic procedure as well as a recently paralyzed user of a powered wheelchair must learn to operate machinery via interfaces that translate their actions into commands for the external device. Mathematically, we describe this type of learning as a deterministic dynamical process, whose state is the evolving forward and inverse internal models of the interface. The forward model predicts the outcomes of actions while the inverse model generates actions designed to attain desired outcomes. Both the mathematical analysis of learning dynamics and the performance observed in a group of subjects demonstrate first-order exponential convergence of the learning process toward a particular state that depends only on the initial inverse and forward models and on the supplied sequence of targets. Noise is not only present but necessary for the convergence of learning through the minimization of the difference between actual and predicted outcomes.\n\nAuthor summarySeveral studies have suggested that as we learn a new skill our brain forms representations, or \"internal models\", of the skill and of the environment in which we operate. Theories of motor learning postulate that the brain builds forward models that predict the sensory consequences of motor commands, and inverse models that generate successful commands from planned movements. We test this hypothesis taking advantage of a special interface that generates a novel relation between the subjects actions and the position of a cursor on a computer monitor, thus allowing subjects to control an external device by movements of their body. We recorded the motions of the body and of the cursor, and obtained estimates of both forward and inverse models. We followed how these estimates evolved in time as subjects practiced and acquired a new skill. We found that the description of learning as a simple deterministic process driven by the sequence of targets is sufficient to capture the observed convergence to a single solution of the inverse model among an infinite variety of alternative possibilities. This work is relevant to the study of fundamental learning mechanisms as well as to the design of intelligent interfaces for people with paralysis.

neuroscience↗

Spatial and Temporal Influences on Discrimination of Vibrotactile Stimuli on The Arm

Body-machine interfaces (BMIs) provide a non-invasive way to use and control external devices such as powered wheelchairs. Vibrotactile stimulation has been proposed as a way for BMIs to provide device performance feedback to the user, thereby reducing visual demands of closed-loop control. To advance the goal of developing a compact, multivariate vibrotactile display for BMIs, we performed two 2-alternative, forced choice experiments to determine the extent to which vibrotactile perception might vary across multiple stimulation sites. The first experiment assessed vibrotactile discrimination of sequentially presented stimuli within each of four dermatomes of the arm (C5, C7, C8, T1) and on the ulnar head. The second compared discrimination when pairs of vibrotactile stimuli were presented simultaneously vs. sequentially both within and across dermatomes. Although the first experiment found small but statistically significant differences across dermatomes C7 and T1, discrimination thresholds at the other three locations did not differ one from another or from those at either C7 or T1. These results suggest that stimuli applied to each of the sites may be able to convey approximately the same amount of information. The second experiment found that sequential delivery of vibrotactile stimuli resulted in better discrimination than simultaneous delivery, independent of whether the pairs were located within the same dermatome or across dermatomes. Taken together, our results suggest that the arm may be a viable site to transfer multivariate information via vibrotactile feedback for body-machine interfaces. However, user training may be needed to overcome the perceptual disadvantage of simultaneous vs. sequentially-presented stimuli.

neuroscience↗

Supplemental vibrotactile feedback of real-time limb position enhances precision of goal-directed reaching

We examined vibrotactile stimulation as a form of supplemental limb state feedback to enhance on-going control goal-directed movements. Subjects wore a two-dimensional vibrotactile display on their non-dominant arm while performing horizontal planar reaching movements with their dominant arm. The vibrotactile display provided feedback of hand position such that small hand displacements were more easily discriminable using vibrotactile feedback than with intrinsic proprioceptive feedback. When subjects relied solely on proprioceptive feedback to capture visuospatial targets, target capture performance was degraded by proprioceptive drift and an expansion of task space. By contrast, reach accuracy was enhanced immediately when subjects were provided vibrotactile feedback, and further improved over two days of training. Improvements reflected a resolution of proprioceptive drift which occurred only when vibrotactile feedback was active, demonstrating that the benefits of vibrotactile feedback are due in part to its integration into the ongoing control of movement. A partial resolution of task space expansion that persisted even when the vibrotactile feedback was inactive demonstrated that training with vibrotactile feedback also induced changes in movement planning. However, the benefits of vibrotactile feedback come at a cognitive cost. All subjects adopted a stereotyped, movement decomposition strategy wherein they attempted to capture targets by moving first along one axis of the vibrotactile display and then the other. For most subjects, this inefficient movement approach did not resolve over two bouts of training performed on separate days, suggesting that additional training is needed to fully integrate vibrotactile feedback into the planning and online control of goal-directed reaching.

neuroscience↗

High variability impairs motor learning regardless of whether it affects task performance

Motor variability plays an important role in motor learning, although the exact mechanisms of how variability affects learning is not well understood. Recent evidence suggests that motor variability may have different effects on learning in redundant tasks, depending on whether it is present in the task space (where it affects task performance), or in the null space (where it has no effect on task performance). Here we examined the effect of directly introducing null and task space variability using a manipulandum during the learning of a motor task. Participants learned a bimanual shuffleboard task for 2 days, where their goal was to slide a virtual puck as close as possible towards a target. Critically, the distance traveled by the puck was determined by the sum of the left and right hand velocities, which meant that there was redundancy in the task. Participants were divided into five groups - based on both the dimension in which the variability was introduced and the amount of variability that was introduced during training. Results showed that although all groups were able to reduce error with practice, learning was affected more by the amount of variability introduced rather than the dimension in which variability was introduced. Specifically, groups with higher movement variability during practice showed larger errors at the end of practice compared to groups that had low variability during learning. These results suggest that although introducing variability can increase exploration of new solutions, this may come at a cost of decreased stability of the learned solution.

neuroscience↗