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Broderick, W. F.

Publications and source records attributed to Broderick, W. F..

4 recordsLinked to original sources

Spatial Frequency Maps in Human Visual Cortex: A Replication and Extension

In a step toward developing a model of human primary visual cortex, a recent study introduced a model of spatial frequency tuning in V1 (Broderick et al., 2022). The model is compact, using just 9 parameters to predict BOLD response amplitude for locations across all of V1 as a function of stimulus orientation and spatial frequency. Here we replicated this analysis in a new dataset, the nsdsynthetic supplement to the Natural Scenes Dataset (Allen et al., 2022), to assess generalization of model parameters. Furthermore, we extended the analyses to extrastriate maps V2 and V3. For each retinotopic map in the 8 NSD subjects, we fit the 9-parameter model. Despite many experimental differences between NSD and the original study, including stimulus size, experimental design, and MR field strength, there was good agreement in most model parameters. The dependence of preferred spatial frequency on eccentricity in V1 was similar between NSD and Broderick et al. Moreover, the effect of absolute stimulus orientation on spatial frequency maps was similar: higher preferred spatial frequency for horizontal and cardinal orientations compared to vertical and oblique orientations in both studies. The extension to extrastriate maps revealed that the biggest change in tuning between maps was in bandwidth: the bandwidth in spatial frequency tuning increased by 70% from V1 to V2 and 100% from V1 to V3. This implies that higher visual areas are sensitive to a greater range of stimulus spatial frequencies, paralleling the fact that higher visual areas are sensitive to a greater range in location (i.e., larger receptive fields). Together, the results show robust reproducibility and bring us closer to a systematic characterization of spatial encoding in the human visual system.

neuroscience↗

Foveated metamers of the early visual system

The ability of humans to discriminate and identify spatial patterns varies across the visual field, and is generally worse in the periphery than in the fovea. This decline in performance is revealed in many kinds of tasks, from detection to recognition. A parsimonious hypothesis is that the representation of any visual feature is blurred (spatially averaged) by an amount that differs for each feature, but that in all cases increases with eccentricity. Here, we examine models for two such features: local luminance and spectral energy. Each model averages the corresponding feature in pooling windows whose diameters scale linearly with eccentricity. We performed perceptual experiments with synthetic stimuli to determine the largest window scaling for which human and model discrimination abilities match (the "critical" scaling). We used much larger stimuli than those of previous studies, subtending 53.6 by 42.2 degrees of visual angle. We found that the critical scaling for the luminance model was approximately one-fourth that of the energy model and, consistent with earlier studies, that the estimated critical scaling value was smaller when discriminating a synthesized stimulus from a natural image than when discriminating two synthesized stimuli. Moreover, we found that initializing the generation of the synthesized images with natural images reduced the critical scaling value when discriminating two synthesized stimuli, but not when discriminating a synthesized from a natural image stimulus. Together, the results show that critical scaling is strongly affected by the image statistic (pooled luminance vs. spectral energy), the comparison type (synthesized vs. synthesized or synthesized vs. natural), and the initialization image for synthesis (white noise vs natural image). We offer a coherent explanation for these results in terms of alignments and misalignments of the models with human perceptual representations.

neuroscience↗

Mapping Spatial Frequency Preferences Across Human Primary Visual Cortex

AO_SCPLOWBSTRACTC_SCPLOWNeurons in primate visual cortex (area V1) are tuned for spatial frequency, in a manner that depends on their position in the visual field. Several studies have examined this dependency using fMRI, reporting preferred spatial frequencies (tuning curve peaks) of V1 voxels as a function of eccentricity, but their results differ by as much as two octaves, presumably due to differences in stimuli, measurements, and analysis methodology. Here, we characterize spatial frequency tuning at a millimeter resolution within human primary visual cortex, across stimulus orientation and visual field locations. We measured fMRI responses to a novel set of stimuli, constructed as sinusoidal gratings in log-polar coordinates, which include circular, radial, and spiral geometries. For each individual stimulus, the local spatial frequency varies inversely with eccentricity, and for any given location in the visual field, the full set of stimuli span a broad range of spatial frequencies and orientations. Over the measured range of eccentricities, the preferred spatial frequency is well-fit by a function that varies as the inverse of the eccentricity plus a small constant. We also find small but systematic effects of local stimulus orientation, defined in both absolute coordinates and relative to visual field location. Specifically, peak spatial frequency is higher for pinwheel than annular stimuli and for horizontal than vertical stimuli.

neuroscience↗

Bayesian Nonparametric Models Characterize Instantaneous Strategies in a Competitive Dynamic Game

Previous approaches to investigating strategic social interaction in game theory have predominantly used games with clearly-defined turns and limited choices. However, most real-world social behaviors involve dynamic, coevolving decisions by interacting agents, which pose challenges for creating tractable models of behavior. Here, using a competitive game in which human participants control the dynamics of an on-screen avatar against either another human or a computer opponent, we show that it is possible to quantify the dynamic coupling between agents using nonparametric models. We use Gaussian Processes to model the joint distributions of players' actions and identities (human or computer) as a function of game state. Borrowing from a reinforcement learning framework, we successfully approximated both the policy and the value functions used by each human player in this competitive context. This approach offers a natural set of metrics for facilitating analysis at multiple timescales and suggests new classes of tractable paradigms for assessing human behavior.

neuroscience↗