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Biology subjects

Boots, M. T.

Publications and source records attributed to Boots, M. T..

3 recordsLinked to original sources

Functional and Structural Moment Arm Validation for Musculoskeletal Models: A Study of the Human Forearm and Hand

The development of realistic musculoskeletal models is a fundamental goal for the theoretical progress in sensorimotor control and its engineering applications, e.g., in the biomimetic control of artificial limbs. Yet, accurate models require extensive experimental measures to validate structural and functional parameters describing muscle state over the full physiological range of motion. However, available experimental measurements of, for example, muscle moment arms are sparse and often disparate. Validation of these models is not trivial because of the highly complex anatomy and behavior of human limbs. In this study, we developed a method to validate and scale kinematic muscle parameters using posture-dependent moment arm profiles, isometric force measurements, and a computational detection of assembly errors. We used a previously published model with 18 degrees of freedom (DOFs) and 32 musculotendon actuators with force generated from a Hill-type muscle model. The muscle path from origin to insertion with wrapping geometry was used to model the muscle lengths and moment arms. We simulated moment arm profiles across the full physiological range of motion and compared them to an assembled dataset of published and merged experimental profiles. The muscle paths were adjusted using custom metrics based on root-mean-square and correlation coefficient of the difference between simulated and experimental values. Since the available measurements were sparse and the examination of high-dimensional muscles is challenging, we developed analyses to identify common failures, i.e., moment arm functional flipping due to the sign reversal in simulated moments and the imbalance of force generation between antagonistic groups in postural extremes. The validated model was used to evaluate the expected errors in torque generation with the assumption of constant instead of the posture-dependent moment arms at the wrist flexion-extension DOF, which is the critical joint in our model with the largest number of crossing muscles. We found that there was a reduction of joint torques by about 35% in the extreme quartiles of the wrist DOF. The use of realistic musculoskeletal models is essential for the reconstruction of hand dynamics. These models may improve the understanding of muscle actions and help in the design and control of artificial limbs in future applications. New & NoteworthyRealistic models of human limbs are a development goal required for the understanding of motor control and its applications in biomedical fields. However, developing accurate models is restrained by the lack of accurate and reliable musculoskeletal measurements in humans. Here, we have overcome this challenge by using multi-stage validation of simulated structures using both experimental data and the identification of structural failures in the high-dimensional muscle paths. We demonstrate that the rigorous structural and functional validation method is essential for the understanding of force generation at the wrist.

neuroscience↗

Approximating complex musculoskeletal biomechanics using multidimensional autogenerating polynomials

Computational models of the musculoskeletal system are scientific tools used to study human movement, quantify the effects of injury and disease, and plan surgical interventions. Additionally, these models could also be used to intuitively link biological control signals and realistic high-dimensional articulated prosthetic limbs. However, implementing fast and accurate musculoskeletal computations that can be used to control a prosthetic limb in real-time is a challenging problem. As muscles typically span multiple joints, the wrapping over complex geometrical constraints changes their moment arms and length as a function of joint angle and, thus, their ability to generate joint torques. As a result of these biomechanical complexities, calculating these muscle state variables in real-time is a difficult simulation problem. Here, we report a method to accurately and efficiently calculate these variables for the forearm muscles that actuate the hand and wrist across multiple postures. The posture dependent muscle geometry, moment arms and lengths of modeled muscles, were captured using autogenerating polynomials that expanded their optimal selection of terms using information measurements. The iterative process approximated 33 musculotendon actuators, each spanning up to 6 DOFs in an 18 DOF model of the human arm and hand, defined over the full physiological range of motion. Using these polynomials, the entire forearm anatomy could be computed in <10 {micro}s, which is far better than what is required for real-time performance, and with low errors in moment arms (below 5%) and lengths (below 0.4%). Moreover, we demonstrate that the number of elements in these autogenerating polynomials does not increase exponentially with the increase in complexity of muscles, increasing linearly instead. The similar structure and function of muscles are represented with specific invariant polynomial terms. Dimensionality reduction using the polynomial terms alone resulted in clusters comprised of muscles with similar functions, suggesting that the polynomials themselves captured biologically relevant features of muscle structure and function. We propose that this novel method of describing musculoskeletal biomechanics might further improve the applications of detailed and scalable models for the description of human movement.

physiology↗

The Nonlinear Relationship Between Sensory And Motor Primitives During Reaching Movements

The stabilizing role of sensory feedback in relation to realistic 3-dimensional movement dynamics remains poorly understood. The objective of this study was to quantify how primary afferent activity contributes to shaping muscle activity patterns during reaching movements. To achieve this objective, we designed a virtual reality task that guided healthy human subjects through a set of planar reaching movements with controlled kinematic and dynamic conditions that minimized inter-subject variability. Next, we integrated human upper-limb models of musculoskeletal dynamics and proprioception to analyze motion and major muscle activation patterns during these tasks. We recorded electromyographic and motion-capture data and used the integrated model to simulate joint kinematics, joint torques due to muscle contractions, muscle length changes, and simulated primary afferent feedback. The parameters of the primary afferent model were altered systematically to evaluate the effect of fusimotor drive. The experimental and simulated data were analyzed with hierarchical clustering. We found that the muscle activity patterns contained flexible task-dependent groups that consisted of co-activating agonistic and antagonistic muscles that changed with the dynamics of the task. The activity of muscles spanning only the shoulder generally grouped into a proximal cluster, while the muscles spanning the wrist grouped into a distal cluster. The bifunctional muscle spanning the shoulder and elbow were flexibly grouped with either proximal or distal cluster based on the dynamical requirements of the task. The composition and activation of these groups reflected the relative contribution of active and passive forces to each motion. In contrast, the simulated primary afferent feedback was most related to joint kinematics rather than dynamics, even though the primary afferent models had nonlinear dynamical components and variable fusimotor drive. Simulated physiological changes to the fusimotor drive were not sufficient to reproduce the dynamical features in muscle activity pattern. Altogether, these results suggest that sensory feedback signals are in a different domain from that of muscle activation signals. This indicates that to solve the neuromechanical problem, the central nervous system controls limb dynamics through task-dependent co-activation of muscles and non-linear modulation of monosynaptic primary afferent feedback. New & NoteworthyHere we answered the fundamental question in sensorimotor transformation of how primary afferent signals can contribute to the compensation for limb dynamics evident in muscle activity. We combined computational and experimental approaches to create a new experimental paradigm that challenges the nervous system with passive limb dynamics that either assists or resists the desired movement. We found that the active dynamical features present in muscle activity are unlikely to arise from direct feedback from primary afferents.

neuroscience↗