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Bellec, L.

Publications and source records attributed to Bellec, L..

3 recordsLinked to original sources

Brain states recur across diverse narrative contexts during longitudinal viewing

What does the brain do during the continuous, varied experience of watching a story unfold? One account holds that the brain traverses a finite repertoire of recurring states, but whether that repertoire is a stable property of the individual or is reshaped by each new experience has not been tested across diverse naturalistic content within the same person. We characterized the dynamic brain-state repertoire in six individuals who watched the television series Friends across its six seasons during fMRI (up to [~]146 episodes, [~]54 hours per person). For each individual we fit a sticky hierarchical Dirichlet process hidden Markov model across all episodes, discovering brain states (recurring whole-brain activity patterns with characteristic coupling) without pre-specifying their number. Each individuals brain visited roughly forty-five states arrayed along a continuous recurrence gradient, from states active in nearly every episode to episode-specific ones, with no sharp division between them. The repertoire was heterogeneous in why its states recurred: a minority locked to scan-run structure, the majority remaining eligible for content. Transitions were organized by the functional-connectivity similarity between states (per-individual Spearman {rho} = 0.33-0.55) and, in most individuals, respected resting-state network boundaries. Episode content was associated with which states the brain occupied moment to moment. The recurrence ordering discovered in Friends transferred to state occupancy during other social-narrative films (five of six individuals) and attenuated as stimuli departed from that class, weakening for visual-only reading and audio-only listening. Across diverse narrative experience, the dynamic repertoire is a property of the individual: content varies which states are visited and when, not which states exist.

neuroscience↗

Training neural networks from scratch in a videogame leads to brittle brain encoding

Recent brain-encoding studies using videogame tasks suggest that the training objective of an artificial neural network plays a central role in how well the networks representations align with brain activity. This study investigates the alignment of artificial neural network activations with brain activity elicited by a video game task using models trained from scratch in controlled settings. We specifically compared three model training objectives: reinforcement learning, imitation learning, and a vision task, while accounting for other potential factors which may impact performance such as training data and model architecture. We tested models on brain encoding, i.e. their ability to predict functional magnetic resonance imaging (fMRI) signals acquired while human subjects played different levels of the video game Super Mario Bros. When tested on new playthroughs from the game levels seen at training, the reinforcement learning objective had a small but significant advantage in brain encoding, followed by the imitation learning and vision models. We hypothesized that brain-aligned representations would emerge only in task-competent models, and that the specific brain regions well encoded by a model would depend on the nature of the task it was trained on. While brain encoding did improve during model training, even an untrained model with matching architecture approached the performance of the best models. Contrary to our hypotheses, no model layers or specific training objectives aligned preferentially with specific brain areas. Large performance gaps also persisted in fully trained models across game levels, both those seen during training and entirely novel ones. Overall, even though reinforcement learning presented a small advantage to train brain encoding models for videogame data, all tested brain encoding models exhibited brittle performance with limited generalization both within- and out-of-distribution. Overall, our results suggest that training small artificial models from scratch is not sufficiently reliable, and that incorporating pretrained models such as foundation vision-action models may ultimately be necessary to support robust inferences about brain representations.

neuroscience↗

Resting-state functional MRI derivatives: A dataset derived from the The Comprehensive Assessment of Neurodegeneration and Dementia Study

Resting-state functional connectivity (RSFC) holds promise for the detection and characterisation of dementia. The Comprehensive Assessment of Neurodegeneration and Dementia (COMPASS-ND) Study, by the Canadian Consortium on Neurodegeneration in Aging (CCNA), provides a unique resource to study deeply phenotyped neurodegenerative conditions. We present RSFC derivatives for 784 participants (data release 7 of the cohort) who were either cognitively unimpaired or diagnosed primarily with Alzheimers disease (AD), mixed dementia (AD with a vascular component), mild cognitive impairment (MCI), vascular MCI, frontotemporal dementia, Parkinsons disease with or without MCI or dementia, Lewy body disease or subjective cognitive impairment. Functional MRI scans were preprocessed using fMRIPrep, and time-series and whole-brain connectomes generated using three atlases at multiple resolutions, denoised using seven different techniques. High-motion artifacts were managed using a liberal quality control threshold appropriate for an older clinical population, resulting in data from 680 participants. These derivatives are made available to the research community to accelerate research on RSFC biomarkers of neurodegenerative disease, reducing duplication of effort, saving computational resources, and improving standardisation across studies.

neuroscience↗